lionz's Forum Posts

  • Are you brand new to game making in general though? If you are brand new to Construct 2 I would advise reading the manual for the basics. Once you've had a look at a few test levels and learned the basics then you should be able to figure out on your own how to make the basics of a computer interface.

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  • The recommended time is at the start of layout/ upon layout loading. The only problem that can really arise is if you are preloading lots of audio at the same time as this can slow down browsers, so the recommendation is no more than 2 or 3 audio objects being preloaded at once.

    If you find that the preload is still causing a delay, this is because you are preloading a large file. It is best to keep music in the music folder so that it is streamed and have sounds in the sounds folder, which are downloaded before being played. Preload doesn't apply to objects in the music folder.

  • Yep. Set up an event On Start Of Layout > Preload Sound. This downloads the sound in advance so it plays immediately when you run the Play Sound event.

  • Is the crow the playable character? If so, I wouldn't use Bullet behaviour.

  • Pancholo

    <img src="smileys/smiley20.gif" border="0" align="middle" />

  • bump Ashley I guess, whenever you're available.

  • It's probably an error with how you've triggered the animations to play when the player is moving in a certain direction. One of the events will be overriding another one. Whichever way it is facing when it is upside down, check other events that trigger this animation and make sure it's not overriding anything. I can't do much more without seeing the events. If you can't share the .capx then upload a demo of the game so we can see. If you export as HTML website and add to dropbox then users should be able to play a test version.

  • Your issue here is that it's spawning objects while you can't see the layout. Is this right? The game will run events for all layouts even if you're on a different layout if the conditions are true, so events such as every X seconds will be running even when you can't see the layout.

    Please explain what you would like to happen. A .capx or screenshot of the events would be good.

    If you have set up an event that checks if you're on a given layout before triggering the sub-events then this should work. If it's not working as expected then it is set up incorrectly and we probably need to see how you have set up the events.

  • I may be wrong but I don't think this is possible. Just use two text objects.

  • Add Pin behaviour to the cape. At the time you want it to happen, pin the cape to the man. If you don't want them as separate objects, create a new animation of the man wearing the cape and update it to this one.

  • You would normally change them outside of the game?

  • Can't really assist without a .capx as I don't know when it's being triggered.

  • If player is not jumping

    AND jump key is down > Play Idle animation

    Although it's not really clear why you want the player to move left/right etc when they are pressing the jump key.

    If you have it set up as:

    On jump key PRESSED > Jump

    then holding down the jump key after you have finished the jump shouldn't do anything either.

  • Good job! My work is actually Sony compliance for game submissions at EA so if you need any advice give me a shout. Currently on PS3/PS4.

  • Darklinki

    Doesn't let you PM admins. I could email Scirra support but it might be better if someone responds for all to see.