lionz's Forum Posts

  • I had a think and possibly a better idea...give them IDs starting from 0 and counting up. When one is removed randomly from the middle of the queue i.e. it has ID #3, disable the movement logic for anything with a lower ID number. This will work better as I realised that you will probably need to halt tiles on other rows. So if the tiles are lined up as 5 4 3 2 1 0 and you remove 3, it appears as 5 4 [ ] 2 1 0, you stop 2 1 0 from moving and it would end up 5 4 2 1 0 eventually. I didn't look in detail at how you were doing the movement but I could see co-ord type logic so just disable that. You should be able to easily compare an instance variable and run a foreach function for every object that has a lower ID.

  • If you mean some kind of gravitational pull then yes, use 'MoveToward' when the object is in range.

  • You should still be able to make a team with people from other countries : D

  • I am a fan..

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  • OnStartOfLayout event > Play Sound action

  • Tricky..

    In my mind something like detect what rows the tiles are on. When one is removed, if it's on a row moving right then detect if there are tiles on the same row with a greater X than the empty slot, stop these from moving until the slot is occupied.

  • You are never setting anything to Enabled

  • Add a condition so that the event only runs if wood "IsNotTicked"

  • Player Speed !=0 was overriding two events at the same time. This should work :

    <img src="https://dl.dropboxusercontent.com/u/49548363/animation1.jpg" border="0" />

  • Add Event > "Object" > Compare Instance Variable

  • Just link a sound up to a number. If variable is 1 then play sound 1 etc. easy! If you want to do a random sound it'll be something like OnTouch > variable = rand(min,max). This will set the variable to a random number and play the sound linked to it.

  • Random sounds or in the same order?

    OnTouch > Add 1 to variable

    If variable = 1 > Play Sound 1

    if variable = 2 > Play Sound 2

    etc.

  • I would need a cut-down .capx file or a screenshot of the issue to help you any more here. I can't imagine how the game works. In my mind, spawning a sprite to detect collision would be good enough so I'd have to see the game.

  • A 3d image that scrolls?..

  • There is a text font plugin. Gets talked about a lot on the forums. In this case though you could just create 26 letters outside of the game and import them and use them how you want I guess.