lionz's Forum Posts

  • Then you need to set up some logic where instead of fading, it decreases opacity over time then changes animation. I imagine you would need two separate objects for that too. I don't think there's a simple option for fading images in and out like that. Maybe there is somewhere, hidden : D

  • What you described in pseudo is essentially all you need to do.

    Use the System > Compare Two Values for Mouse.X > 192 - Move object left. Mouse.X < 192 - Move object right.

    If you need help moving objects, you can enable Bullet behaviour and set angle to move toward a specific point.

  • There is a pre-set fade behaviour you can apply to objects. In the event sheet you can then do something like

    Set Animation Frame 1

    Start Fade

    On FadeOut Finished > Set: Animation Frame 2

    Start Fade

    etc.

    Ensure you don't have 'Destroy after fade out' set to Yes and it should switch between each animation after each fade out.

  • Create a 'starting point object'. On start of layout, set the position of the starting point object to the object you are shooting(setposition). Then when you press/touch the object to return, set the shooting object to the position of the 'starting point object'.

  • I think you want Dictionaries (check the manual). I guess create textboxes for text entry and whenever text has been entered and confirmed, add it to a list of string variables stored in Dictionary form. Then when you select the button to spit out a random name, choose one of the stored strings or choose a random number which is assigned to a random string via Dictionaries.

  • It's one of the template levels if you go to New > Template: Auto Runner.

  • Beaverlicious lol

  • ?

  • russpuppy

    nice, thanks!

  • All ideas welcome. I want to finish a gameeeeee.

    Or perhaps just a thread for listing small game ideas that are not Candy Crush : D

  • Look at web storage for cash data. If you're talking about storing actual cash funds, ermm you'll probably need a license from the gambling commission first..

  • Haha looking cool, I want to play it.

  • I agree. Start each layout with touch inputs disabled for a second. It'll stop the constant touch detection and flicking between layouts.

  • If player is overlapping ladder

    AND key UP is pressed          > simulate control up

    you may have to do this every tick or every x seconds and you'll need some logic in to end the movement

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  • The purple bar is a timer for the enemy. When it fills, the enemy will attack. I've added MP now and a Cure ability.