lionz's Forum Posts

  • Ah phew that's good! : D

  • The manual suggests selecting the tilemaps from the z-order bar as selecting stuff that overlaps can get annoying. Have you tried using the z-order bar?

  • Tried to use Fraps but it will only record the layout and no other dialog boxes so it's useless, but I switch between two tile sets easily and can draw and erase. The tilemap editor updates to the selected tilemap. : S

  • Same. I'm on 64 Win7 on r152. I'm trying to break it but I can't lol.

    Burvey

    I think this is the only way of doing it at the moment : S

  • What you're doing at around 0.46 that works for me : S There must be a bug with it. Are you able to do it with a brand new project with 2 tilemaps?

  • Will need to see how the events are set up. Please link to cut down .capx file or a screenshot. If your rep is too low to post on here then feel free to message me and I will assist with a fix.

  • Yeah I mean the layout aka the work space, the level. You need to select it from there with the selector tool or pencil to change between tilemaps.

  • The issue is its not showing Tilemap2 for editing yes? Select the Pencil in the Tilemap bar, then select Tilemap 2 as it is in the layout (not in the Project list of items). Then the tab will be updated with Tilemap 2..

    I don't think it's possible to have two tabs, you can only load one at a time but you switch between them by doing the above.

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  • Post in Bugs section!

  • Select the Pencil in the Tilemap bar then select the actual Tilemap in the layout view. Will change to the selected one in layout view.

  • link to le capx ?

  • Compare frame as a condition :

    On Collision With Plant (Cond: Plant is not playing last frame). You'll need to right-click invert the compare frame event.

  • Ah I guess I was imagining platform behaviour. That moves well against angles. If you set the deceleration higher than acc it doesn't tend to gradually slow down, which I guess is what you were trying to achieve?

  • Make some diagonal collision and you'll slide across/up it like that. If you want no acc/dec then set them to 0 in the behaviour properties.

  • Ah yes, thanks. I was comparing the instance variable on path found and it was choosing the wrong things. Apparently I needed to compare the instance variable before choosing the destination object. Cheers!