lionz's Forum Posts

  • Is the pause menu a separate layout then? If the pause menu loads in front of the current layout then you're already on it so I'm going to assume the pause menu loads on a different layout. Just give each layout a 'key' or global variable so level 1 is 1, level 2 is 2. Every time you pause it sets the key depending on what level you're playing. Then when you unpause it checks the key variable and if it is 1, it returns to level 1 etc. So in short : use a global variable : P

  • Hello,

    Whilst using the platform behaviour I noticed that the character seems to be able to wall jump naturally and stick to walls. Has anyone else come across this and how did you resolve the sticking to walls stuff so the character will just fall down?

    Thanks!

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  • Steam sale is killa. Addicted to all these games. Can't remember when I last slept wahey, Merry Xmas!

  • Link to the post! Maybe they don't like people advertising other game-making products on their site?

  • Merry Christmas to all!

  • Use the Preload action to download some of the sound effects you need in advance then there should hopefully be no delay.

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  • I actually resolved this by creating a :

    For Each Object B > Create Object C in the centre of Object B

    Then if Object A overlaps Object C, run the logic. Object C here is just a fake image point I guess.

    If anyone does actually know how to detect overlapping of image points though please still respond on here for the info, cheers!

  • Doable? I can't find it anywhere. Just stuck using overlapping at offset towards the image point at the moment.

    I just want 'If object A is overlapping image point 0 of object B'.

  • No problem, I know what you mean. Other engines etc have other ways of doing the same things! If you have left arrow is down event you can add two sub-events (press S) within left arrow is down. For sub-event 1 add the condition for down arrow is down and put in the logic, for sub-event 2 add the same condition but right click on it and select invert to set it to when down arrow is NOT down and put the relevant logic in there. If you require any more info then post again, someone will respond. GL!

  • I am on here a lot of the time. Type and I'll get a notification when you respond. Also, someone else can respond I guess.

  • I can't seem to do anything. Presing Space moves the character to the left a little bit. I can't fire anything. I assume the music doesn't play because of variable conflicts when you finish the levels but I can't do that.

  • Are you just loading level 3 as a preview or are you somehow playing through each level? That could be broken as I am simply loading level 3. I don't see how you progress through the levels and complete them.

  • It's one of the most basic aspects of C2. In the software go to File > New > Demo Game: Ghost Shooter(Tutorial Version) and look at the enemy logic and the use of the MoveToward command.

  • If left arrow is down

        AND down arrow is down > shoot crouch anim left

        else > shoot standing anim left

    If right arrow is down

        AND down arrow is down > shoot crouch anim right

        else > shoot standing anim right

    If you're going to be doing a lot of this you can use other conditions such as when the character is doing a certain anim(standing, crouching etc) or when they are in a certain variable state. This is just because it gets messy when using logic with key presses when it gets more complex, I know from experience : P