lionz's Forum Posts

  • Where is your website?

  • Congrats on the press coverage there. I kinda want you to meet the quarter mil stretch goal so we can see an animated TV show. : D

  • Consider me a UK man running away as fast as possible.

  • You might get better response on match.com with that title <img src="smileys/smiley2.gif" border="0" align="middle" /> #

    lmao

  • cool, will pledge. good luck!

  • I don't think they necessarily have to be in the US to improve communication. Anywhere is fine. I'm going to assume you were referring to similar time zones though instead of actual location, which I guess is fair enough. EU could still work though.

  • <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Then you need to set up some logic where instead of fading, it decreases opacity over time then changes animation. I imagine you would need two separate objects for that too. I don't think there's a simple option for fading images in and out like that. Maybe there is somewhere, hidden : D

  • What you described in pseudo is essentially all you need to do.

    Use the System > Compare Two Values for Mouse.X > 192 - Move object left. Mouse.X < 192 - Move object right.

    If you need help moving objects, you can enable Bullet behaviour and set angle to move toward a specific point.

  • There is a pre-set fade behaviour you can apply to objects. In the event sheet you can then do something like

    Set Animation Frame 1

    Start Fade

    On FadeOut Finished > Set: Animation Frame 2

    Start Fade

    etc.

    Ensure you don't have 'Destroy after fade out' set to Yes and it should switch between each animation after each fade out.

  • Create a 'starting point object'. On start of layout, set the position of the starting point object to the object you are shooting(setposition). Then when you press/touch the object to return, set the shooting object to the position of the 'starting point object'.

  • I think you want Dictionaries (check the manual). I guess create textboxes for text entry and whenever text has been entered and confirmed, add it to a list of string variables stored in Dictionary form. Then when you select the button to spit out a random name, choose one of the stored strings or choose a random number which is assigned to a random string via Dictionaries.

  • It's one of the template levels if you go to New > Template: Auto Runner.

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  • Beaverlicious lol

  • ?