lionz's Forum Posts

  • You've got the set angle of gravity set up wrong, it needs to be in format player.x,player.y,planet.x,planet.y. It works when you change those values. Also remove all of the pin logic, that seems to affect it. You only need the one line for set angle of gravity.

  • Send it me in PM.

    Edit: Ah, strange timing. I will take a look

  • I just thought actually, well I had Super Mario Galaxy in mind, touching won't work as you need to detect gravity pull while in the air. With touching you won't be able to leave the planet you're on so I would set up a gravitational field, like a sprite that surrounds the object but is invisible and if the player comes into contact with this then it takes the gravity angle of the relevant object. If the player is outside any gravity field then you set the angle of gravity to default so the player can just jump normally between planets. In my head this works, erm have fun! : D

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  • Hello, could you please link to all of the plugins as I need them to open the file.

  • Additional logic for which planet you're touching? If player is touching planet A set angle of gravity to planet A, if player is touching planet B set angle of gravity to planet B. These will run every tick automatically.

  • Nice, make a tutorial! <img src="smileys/smiley3.gif" border="0" align="middle" />

  • Can you expand on 'reacts weird'. What exactly is the bug that's occurring? Also I'm not sure mobile games make use of gameplay such as using multiple fingers? Seems a little weird to be able to do that really. I would expect that I could drag things with one finger but not use two different fingers to drag two different objects at the same time. That being said, it should probably work fine. Were you using the drag/drop behaviour?

  • Sounds interesting. Are you able to post a screenshot of what you would like? I think maybe you mean a damage summary where it lists 'Player X did 30 damage to Enemy A', 'Enemy A hit Player X for 20 damage' etc but I'm not sure!

  • how much do you know about C2? have you read the manual? have you made games or levels before? will you know what I'm talking about if I start talking about the event sheet? thanks

  • Is the pause menu a separate layout then? If the pause menu loads in front of the current layout then you're already on it so I'm going to assume the pause menu loads on a different layout. Just give each layout a 'key' or global variable so level 1 is 1, level 2 is 2. Every time you pause it sets the key depending on what level you're playing. Then when you unpause it checks the key variable and if it is 1, it returns to level 1 etc. So in short : use a global variable : P

  • Hello,

    Whilst using the platform behaviour I noticed that the character seems to be able to wall jump naturally and stick to walls. Has anyone else come across this and how did you resolve the sticking to walls stuff so the character will just fall down?

    Thanks!

  • Steam sale is killa. Addicted to all these games. Can't remember when I last slept wahey, Merry Xmas!

  • Link to the post! Maybe they don't like people advertising other game-making products on their site?

  • Merry Christmas to all!

  • Use the Preload action to download some of the sound effects you need in advance then there should hopefully be no delay.