This already works fine. What's the issue?
In le wrong section
Someone else asked about this today. Set Timescale 0 will pause.
He may already be responding but yes separate event on its own should be fine. You want the player to return to an idle stance after finishing the attack in all situations I would assume.
1. Add a condition for player collision > Attack anim must be playing
2. Attack animation On finished > Player set anim idle
Copyright happens as soon as you create something but it's not exactly airtight and doesn't protect a lot of things, not the idea or a name. Use of a trademarked name that has been registered is trademark infringement though.
If you want to pause gameplay, I did this by setting up a group in the event sheet that disables everything, then I enable this group when I'm pausing.
Yeah events will run every tick. Time scale just slows down the gameplay I think.
Add in a system wait of 0.1 seconds before the Set Pausetime actions and see if that resolves it.
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Can we not get a screenshot of the conditions so it's easier to resolve?
I meant trademarked I guess
There is no coding in C2. If you're talking about learning html5 then look for some tutorials on the web.
You can use anything that isn't copyrighted.
Very nice game. Could do with a checkpoint in the first level though!