lionz's Forum Posts

  • Stored at the same x as what? You didn't give enough info about how you are using the array.

  • For this you don't pick with the family but the sprite object itself. Family is used when it applies to all.

  • Actually yes you could set it to 'static', it will retain its value

  • It resets every time you run the event, so every time you click on the object. Maybe you are looking for an 'instance variable' on the object itself.

  • When you have one sprite object with all the possible covers it loads everything into memory even when you might not need it. It is better to have separate objects for each cover. Cutting down the individual image the best you can is also good. As for applying to all covers at the same time, use a Family.

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  • You created an instance variable 'frame' but it's not used, do you need it?

    Because your animation is 120 frames, you can cut down on image memory by removing the backwards animation and instead playing the forwards animation in reverse by setting animation speed to -60

  • Add timer behaviour to object A and say, object A on collision with object B, start timer. Then have another event 'on timer' destroy object A. And another one to cancel the timer like object A not overlapping object B, stop timer.

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  • The first one just because the second way will drive you crazy

  • I think you can't access the variable in the way that you're describing. Based on the design of the game and how letter are used maybe there is a better way to do it in general though. For now you can just use condition, if family.type=A then set var to family.A. You could use a function where you send through the type as a parameter then apply as necessary.

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  • If that is the important column which determines item order then put this in the first column which is used for sorting.

  • If you have one object type Character you don't need to use a Family. In general though if i'm understanding what you want correctly, you can access through some condition : if Family.letter=A, set var to family.A

  • You can't with the default action but why are you doing it? Maybe there is a better way to do what you are trying to do.