lionz's Forum Posts

  • Are you sure you want 200 objects? Maybe there is a better way to achieve what you are trying to do in the game.

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  • Should be included when you load and save, not sure how you can break this...sounds like you are forgetting to save somewhere.

  • Difficult to work out what's going on without knowing the design or gameplay. An explanation of what happens in the game will help and also what you tried and where the problem is.

  • Create a border of tiles with solid behaviour, you can make them invisible.

  • The files are missing. Files are expected in this folder : www2.smumn.edu/facpages/~mratajcz/game

  • System 'save' will save the game. That's all you need, and system 'load'. The deleting save you refer to is to restart the game, so create events that get you back to where you started then 'save' again. The settings should be global variables which are saved whenever you perform the save action, you could save whenever the settings menu is closed for example.

  • You don't create a sprite by IID so not sure what you are trying to achieve with that ? In general though if you are picking from the array you find the row of the relevant object in the array then if for example the row is 3, and the co-ords of the object are stored in columns 1 and 2 you would create the object at (array.at(3,1), array.at(3,2). Also to note you can just store all this data in one array.

  • The global variables don't relate to any specific bullet. You can move the sub event for GV in the key press bullet creation event so it is one event.

  • Depends how you made it, show us

  • What do you mean by layout 2 is already running? You can only be in one layout

  • The real question is, why do you need to detect if both shift keys are down?

  • You could use 3 global variables which are the ability name then when you press the key it runs a function with that ability name, so if it is Q W E then you press Q and it runs variable 1 name through the function. Or if you click it then the same thing, grab the variable name and use the ability. The image doesn't really show much about the gameplay so hard to guess at this.

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  • You could use object is visible rather than layer

  • What is the first problem? I didn't understand. For the second problem there are a few ways you can do it. It is about picking the correct instance of fruit. You could give the one you are dragging a variable value to differentiate it, so when you check overlap you can destroy the fruit where the value is not set and keep the one you were dragging.