lionz's Forum Posts

  • Everywhere I look even on outside forums it says suspending when switching tabs is expected and the only way around it is using hacky methods to override the browser, which isn't recommended.

  • Oh ok you meant like a bbcode style thing, fair enough. You can just leave the post, no way to mark it as solved. Maybe edit the title if you really want.

  • It should pause though, I'm asking what you think it should be doing in the background while you are in another tab.

  • why does it need to run in the background when you switch tab ? most responses say you can't do this and you shouldn't do this.

  • Do you mean like a custom font with numbers with a black border ? There is something called SpriteFont where you can import your own numbers and display them with the black outline.

  • Are you asking how to make a 3D game ? there isn't enough info here, a lot of what you are saying is too generic and not specific to any issue you're having.

  • Still have a problem ? please reshare the link and give more info.

  • What did you try so far ? I feel like whatever I respond with then the next reply will be asking me to make it.

  • I can see what you've gone for and I would also be taking a similar approach with an array with locator id but it will need some tweaks, specifically you should not go for this idea then use a new variable for each dialogue and a new text object also.

    - Use the same text object for dialogue and set its position to the npc you are near. Set text to npc, not npc to text...

    - For dialogue use one global variable that tracks the array position, not a different variable for each npc or dialogue...

    - Possibly make use of an npc family so you can reference 'npcs' instead of individual ones. This way you can pick out a single npc to set visible and make the rest invisible in one event...

    Also I think you missed off a part of the event in screenshots as I didn't notice anywhere you increase the position variable to move through the dialogue. My guess it is the last one where you press spacebar but you didn't show the full event.

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  • If you add ScrollTo on the player it becomes an infinite space

  • it's endless already, no illusion needed!

  • You can create the weapon object and set variable 1 to choose(Kings,Godly) and then variable 2 to choose(Haste, the Whale) for example it picks one of the options.

  • Means you moved it to a different folder or could be like a school access thing like you need to log in to access the folder.

  • What stage are you at ? Did you already make an inventory system ? If making an inventory with an array I guess you would need 3 columns for the weapons with stat 1, weapon, and stat 2 in different columns. You can display the weapon name by using all 3 columns. Or if the game is more object based you can use 3 instance variables on the weapon object and when equipped then weapon.stat1 and weapon.stat2 mean something.

  • No idea then, from the event looks like it should delete all Felipe_Solido