> Save and load yes.
Thanks for the answer. This makes me happy because Save & Load seems easier to me than Local Storage. So, when the value of one of the variables changes, I can save it using Save & Load?
The save game will save the state of the game including all variables, like an old school save where I am and then load the game where I am, and this has always been fine for me. I may use local storage keys only for tracking for example you could determine if the user has saved before by saying 'does a local storage key exist'. Maybe local storage is used for saving and uploading data to servers though I've never tried it.