1. You are using global variable and not fly instance variable for health
2. Not sure what this means, from what I can see you can keep shooting the box to spawn flies
3. Seems like a bug linked to 1. so changing that should fix it
I guess Sleep is another status like the others so check when Drowsy is 0, then add some value to Sleep. If it's normally 0 when it's not activated then you could instead add a condition if it's 1 then subtract 1 and apply Sleep.
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It is because tile movement moves on a grid so it's trying to move to the grid position from the previous layout (because the object is global). Instead of set x, use set to grid position 0,4 or 0,5 they are the entrance locations.
You didn't ask anything, what do you need help with?
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Well it's good that you're excited about that I guess :)
Probs share project, not sure why that would happen if they're the only events.
So the bullet is moving too slow or what's the problem? We can't really see what you're referring to.
Try creating a new advert on ad complete or on ad cancelled then when you select Yes just show it.
Try and work out where it's spawning from
You could get rid of the trigger once they're not needed and replace them with Else except for the first condition, it would work.
It runs both the events in same tick because both events are true when you tap at 3. You should add the conditions into a single event as sub events with an Else.