lionz's Forum Posts

  • I think yes it is a problem with events not Construct itself. Double check the values you are getting and look for conflicting events.

  • Seems fine, maybe you have other similar events that confuse things? If you had another event for example that said on jumping OR value is X with a different value then that means you have two events that trigger on jump and conflict. Only thing I can think of really.

  • Explain?

  • When you spawn or create an object you can pick the x,y position of the card. What is the problem you're having? Do you mean a layering problem? Look into Z order for the order of cards in the layer.

  • If health greater than health_max, set health to health_max.

  • Well the event is something like distance() less than a value, shoot bullet.

  • > You need to load/create it on the game layout

    Thanks for the answer.

    I made the change, but it still doesn't work.

    There is no test ad

    It can be many things, not enough info provided. But for sure you need it on the correct event sheet so at least you updated this. You could share the project and I can take a look.

  • You need to load/create it on the game layout

  • Usually pathfinding behaviour would be used instead of the way you implemented it. Not sure what you expect to happen if you designed it in a way where pressing right also makes him move right.

  • So what change are you proposing?

  • Probably the hp bar doesn't relate to the enemy in any way. Check out 'Containers' where you can create an enemy and an hp bar together and it will always pick its associated instance. Other conditions may also work such as pick hp bar overlapping enemy or hp bar nearest to enemy.

  • Upgrade to Construct 3 for an easier life :D

  • Move the trigger events, the ones with the green arrows, into their own individual events to see if that changes anything. As for not moving left past a certain point there's no context I don't know how I can help with that.

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  • Use distance expression distance(obj1,obj2)

  • In the other layout you have to think of it as a new and different object, what you applied before on those instances in the character select doesn't transfer over. Best fix in my opinion is to set the frame chosen to a global variable when you select a character, then for the Game events you can say on start of layout set player animation frame to global variable.