lamar's Forum Posts

  • This is what it looks like when i zoom in REALLY far..

    That looks like they are being stretched.

    Can you post a capx and I will look at your layout.

  • I've checked them all, it's almost like there is a pixel of space between each new sprite i put down.

    I am putting them down as sprites (so i can set collision polygons)

    But before this, i was putting them down as Background Tiles, but i still had the same problem. Creases in between each block i put down.

    if i put a block down and activate the grid and make it bigger, it's fine, no spaces in between blocks.. only when i put a new Sprite or Tole down it doesn't completely fit seamlessly.

    Is this a feature maybe just to let you know they are seperate blocks.. i'm really not sure.

    What is the size of the blocks in the editor and in the layout?

    Look at the sizes because those sometimes jump around and may have to be reset.

    If you are using set to grid to set them that could be the problem.

    If you can post a capx I will look at your layout.

  • look at all the sprites. May not be on that one.

    Are you stretching the sprites and how are you setting them in place?

  • Look at your sprites in the editor. If they do not fill the editor box and have a clear line around them that is your problem.

    You can cut them and reduce the size of the editor box and repaste them and that usually fixes the problem.

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  • >

    > If you want the trajectory effect look at the angry birds capx by AllanR.

    >

  • Ball is bullet with bounce and set to return to the original ball when it hits the bottom.

    If you want the trajectory effect look at the angry birds capx by AllanR.

  • Lots of effects already built into C2 and you can change the parameters of most effects to suit your needs. You can also find special effects in the effects section of the forum.

  • Break down your problems into small pieces and start writing the events.

    You usually start with player movements and you need to decide on controls. The controls are touch, tap or keys.

    Trying to clone a commercial game is a huge task for a beginner and you should start with a more basic game I think but if you are determined to do that game you need to understand basic C2 commands first.

  • Well I don't know what to tell you then. Seems like this same question has come up like 4 times in the last month?

  • Well hmmmm?

    You can try setting the scale of objects to layer scale in the same event.

    Layout scale does not work well in C2 and requires whole numbers or acts screwy and I bet this is a related problem.

  • Well hmmmm?

    You can try setting the scale of objects to layer scale in the same event.

    Layout scale does not work well in C2 and requires whole numbers or acts scre

  • So easy thank you !

    Do you know how to enable and disable Wrap with "press on button" ?

    I want an even to 'active' Wrap behavior.

    Wrap is a behavior and you will see it listed in the players behaviors when you call an event.

    On key pressed: Player behavior wrap disable.

  • I think you need a Wait command after the transition so your player has time to be moved away from the door or it just keeps repeating the door command which is causing the flicker.

    Add Wait 0.1 seconds after they overlap the door and before the transition and see if that works.

    Hard to tell more without seeing your layout.

  • You can span objects anywhere but if you have them set to be destroyed if off the layout then they will never spawn or be destroyed instantly.

  • When your objects spawn is based on an object that is no longer there then it returns a null or zero value and that is why they head to 0,0.

    You can fix it by making your player invisible and disabled instead of destroying it when dead or when dead set the spawned objects to the last position the player was at or some other position.

    You would need to store the players last position X and Y in global variables if you want the objects to continue moving to that position.