lamar's Forum Posts

  • Thanks but I´m afraid I misdescribed it. I did not mean the animation loop but the frame loop. The sprite eventsheet should be ignored and the sprite should remain at the last rendered animation frame (become "static"). Something like: "Exclude eventsheet but don´t kill the object".

    Anyone?

    Then use a global variable trigger that you set so that event is not run.

  • Depends on the game.

    It is not about what portal you put it as much as where you are promoting it.

    Just putting a game on a portal without promoting it in the forums, groups and social networks is useless.

    People will share your links if they like the game so it is always better to have it on your own webskite along with portals and direct them to your website when promoting.

  • This is necessary because too many people are using the tools for free and we're not meeting our revenue goals."

    It's not that I am lazy, incompetent or not creative, I just like using the full toolset. Giving people a taste of that tool set in a free trial will have people coming back for more.

    Most users are hobby game designers and kids and having a free version with limited events is what they need to learn and after they get some experience they buy a licensed version.

    15 days is not enough time for most people to even get a first game completed and they will give up when the time on the version runs out and go look elsewhere.

    If you want families and other features in the licensed version then buy a licensed version and you can show your students on your version what can be done with a licensed version.

    Gamesalad and some other engines are trying to lock people into a purchase or subscription and it will backfire in my opinion.

  • Thank you this has been dealt with.

    If it was malware in a game uploaded to the arcade how can you be sure it didn't infect the Scirra server and our own games stored on your server and possibly C3?

  • I am assuming you are using sprites for your lock so you will need to determine when each sprite is set to the correct letter.

    On spritelock1 animation = "OneRight" add 1 to LockOpen

    Do that for each sprite and when LockOpen=6 they have solved the lock and the door opens.

  • Are your doors all the same sprite or are they clones or individual sprites with different names?

    If you use the same sprite for all doors then you can choose which one opens by it's UID.

    If they are clones or different sprites call them to open by the assigned name.

  • Create the same animation loop under a different name and leave out the frame you want excluded and call that animation when needed.

  • Are sub event lines not considered an event line for the limit?

    Yes and they are numbered.

    Un-numbered lines that are included under an event are not counted as an event so if you are teaching people to make good events instead of redundant and wasteful events you should be able to easily create good games with under 250 events and even under 100 events.

    Like I said - I make complete games all the time with under 100 events and that makes people less sloppy and uses good event logic.

  • > Then reset the variables like time and health only at the start of the game layout.

    >

    > That only runs once and won't effect player choice variable.

    >

    could be a solution but not completly, enemies are way far from their spawn point by the time i click start and play the game.

    also the player could spend minutes on the menu cause there's like 70 characters to select...

    70 characters to select?

    Good grief no wonder you are having problems.

  • Then reset the variables like time and health only at the start of the game layout.

    That only runs once and won't effect player choice variable.

  • When you go from the menu event sheet to the first game layout reset global variables first.

    On button clicked: Reset global variables.. Go to layout1

    That way your game starts fresh with variables set where they should start.

  • Why is this thread not closing after a response was made?

    Still shows open responses.

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  • In browser based games many of the fonts supported on C2 will not appear in the correct location on a different browser.

    Firefox and Chrome and other browsers use different font parameters. Probably because they compete with each other.

    Some fonts like Bookman old style are pretty universal and will appear the same on any browser.

    Text fonts are actually copyrighted and unless released into public domain browsers and mobile systems have to pay royalties to the font owner to support that font on their systems. Too avoid that extra cost they limit their font support to universal fonts.

    So you can either use a univeral font or use sprite fonts and make your own or I use some of the free online text makers to create buttons and text sprites.

    You can find button and text makers all over but I use this one a lot:

    http://www6.flamingtext.com/

  • Damn I wish I was a better artist!

    Give me some great art and I can write play and mechanics to make it look and play well but doing game art is just not my talent. Unless it is drafting and I can do drafted mechanical and structural drawings no problem.

    I think it is a left brain right brain thing?

  • Need more info?

    Is the enemy a moving enemy and is it a platform or RPG style game?