Kyatric's Forum Posts

  • You can have third-part Construct 2 add-ons in Construct 3 by asking their authors to port them using the SDK.

    Otherwise, check the Exchange Addon or this dedicated forum to see if a port already exists.

    Finally you can try this beta converter.

    Once you have a Construct 3 version of the add-on, you can install it using the add-ons manager.

  • Yes.

    I'm aware it isn't step by step, I was only told it was coming and was dealing with making a multiplayer game, giving away pretty good tips.

    We'll see in the future if I'm up to dive in making such a tutorial but I currently really don't have the time to make one anyway.

  • Are you sure you have updated the graphic card drivers.

    Perhaps your browser is not using/supporting WebGL.

    Or perhaps you did mess something up in your code, rotate is not supposed to influence performances.

    Consider posting your project's capx for us to investigate and this may lead to a more accurate answer.

  • As far as I'm concerned I always did change it with the mouse, so I do not see the change there.

    Are you sure the ribbon did allow for tab switch to work ?

  • Nope.

    Construct 2's syntax completion will look into having the actual correct name for the variable right away (localvariable.Y_some_text_localvariable.z) as a single block for it to make sense.

    Consider using the Dictionary plugin which you could mess with the key name using string manipulation as you are looking to do.

  • In February 2018

    Blog posts

    • Scirra
      • New Gamejam with GAMEE! - An article in which Laura announces a month-long competition in partnership with the social platform GAMEE.
      • Construct works with GameAnalytics - An article in which Tom presents GameAnalytics as well as its plugin/SDK for Construct 2 and 3. You can analyse events from your game using this free of charge service.
      • Construct 2 price increasing on 12th March - An article in which Tom announces a raise in price for Construct 2 coming in March.
      • Introducing the Construct Addon Exchange - An article in which Tom introduces us to the new Addon Exchange, a page on construct.net where we can find a listing of addons for Construct 3, from the official to third-part one. Authors are invited to post there in order to have a centralized database where to find addons for Construct 3 (and Construct 2 as well). Additional bonus, the announcement of the Greenworks plugin for Construct3, implement Steam integration in your C3 made games !

    C3 New releases

    • r83 (beta) - Some last fixes before a stable update.
    • r84 (beta) - Desktop build improvements & a few more fixes.
    • r85 STABLE - Stable release.
    • r86 (beta) - Bug fixes; new in-progress Dutch translation.
    • r87 (beta) - Project saving/opening improvements; some additions and fixes.
    • r88 (beta) - Beta opt-in; Spanish & Czech languages; lots of additions and fixes.
    • r88.2 (beta) - Fix for saving issue in r88.
    • Find all the releases and changelogs on the new website https://www.construct.net/fr/make-games/releases.

    If you think you have found a bug in Construct 3 you can report your bugs on github following the instructions and templates provided there.

    You can also provide suggestions on the features suggestion platform at https://construct3.ideas.aha.io/.

    You can discuss Construct 3 in this forum.

    Remember, as announced, ultimately forums and other community related discussion channels will be moved to the new https://www.construct.net.

    Construct 3 has an English online manual ! Be sure to read it : https://www.construct.net/gb/make-games/manuals/construct-3.

    You can also check out Construct 3 tutorials and releases.

    If you talk a different language, you may also take part into translating Construct 3 and possibly getting a free subscription for it.

    Read more on this in this forum.

    The

    Addon Exchange service, holding Construct 2 and Construct 3 addons is now available.

    Authors, be sure to upload and maintain your addons there.

    Users be sure to check this one out from now on, this is meant to become the official place where to find addons for Construct.

    C2 New releases

    The features listed here are only the "highlighted" features for each release. Check each release page to see the complete changelog and comments for each version)

    Be sure to keep updated to the

    most recent release of Construct 2

    If you think you have found a bug in Construct 2 you can report it in this forum BUT

    • Make sure it is not already a reported bug by searching through the "Bugs" forum
    • Make sure it is not a bug in your events, a difference between what you have coded and what you would expect
    • Make sure you're using the very latest version of Construct 2 (beta possibly, stable if this is the very latest release available)
    • Attach a .capx of the issue in the simplest manner possible (no 100+ events capx, no 10 mb capx)
    • Make sure to read Bug report requirements before posting and provide all the required informations (your configuration, the steps to use to reproduce the bug, any relevant information you can provide)

    It is really important since about 50% of reports aren't bugs which takes time out of working on Construct2 directly.

    Be responsible, help everybody by making sure it's not your events in cause first.

    NW.JS

    The

    Addon Exchange service, holding Construct 2 and Construct 3 addons is now available.

    Authors, be sure to upload and maintain your addons there.

    Users be sure to check this one out from now on, this is meant to become the official place where to find addons for Construct.

    Third part addons

    WebGL effects

    • No new effects this month
    • User Saiyadjin did a big job putting in place in July 2017 this google doc which attempts to add descriptions to add ons and effects and determine if they are up to date or not. You can check the document or check for yourself directly in the forums' topics.

    Reminder

    Former retrospect

    As an added bonus, here is a list of the former "What you may have missed" posts for the year.

    I don't know for you, but February was snowy in London and at mine's.

    So it's nice to stay inside working on nice game making tools provided by the Construct Team.

    Be sure to get your license for Construct 2 before the 12th March if you are looking to get one, do not worry the price will go up.

    See you next month.

  • It can and does, as long as you try to open in a recent enough Android device, and do follow the instructions in this tutorial : https://www.construct.net/tutorials/building-android-apps-apks-in-construct-3-19 everything works as intended.

    If it doesn't, consider posting your project, explaining exactly the process you go through, the exact specs of the device you are opening your APK in.

  • Though, you don't understand that people are used to this design rather than what arrays are in programming and mathematics.

    Well I'm afraid that since Maths came first, it is the default and starting point we all build upon as common base.

    And, as I mentioned in the thread, even if human readability works best in the inverted way, the "logic way" is the one by default that has been used for thousand of years prior to the invention of computer databases.

    Again, this has been discussed and stated in the topic I already invited you to read and agreed upon by several people (including myself as part of this conversation, so I must admit having a hard time having you there coming back at me and telling me I have trouble understanding something I did already state in the past).

  • the way C2 Array handles items is based on the X-axis (Colums). But in real life, table items are on the Y-Axis (Rows).

    Consider reading the linked topic.

  • REMINDER :: Because of C2 Array's design. The X-Axis / Width & Y-Axis are interchanged.

    In mathematics (and in Construct), the X axis is horizontal and Y is vertical.

    You can check this discussion on the subject, and that's why the C3 array editor has been implemented the way it was.

  • | Global number Variable1? = 0

    --------------------

    The following is so that when you close, your value is loaded

    --------------------

    + System: On start of layout

    -> LocalStorage: Check item "MyVar" exists

    + LocalStorage: On item "MyVar" missing

    -> LocalStorage: Set item "MyVar" to Variable1

    + LocalStorage: On item "MyVar" exists

    -> LocalStorage: Get item "MyVar"

    + LocalStorage: On item "MyVar" get

    -> System: Set Variable1 to LocalStorage.ItemValue

    --------------------

    The following is to save the value when it is modified

    --------------------

    + Keyboard: On Numpad add pressed

    -> System: Add 1 to Variable1

    -> LocalStorage: Set item "MyVar" to Variable1

    + Keyboard: On Numpad subtract pressed

    -> System: Subtract 1 from Variable1

    -> LocalStorage: Set item "MyVar" to Variable1

  • dop2000: Thanks added. It compliments well the provided example capx.

  • Good job.

    An issue I seem to have ran into (with FF) was browsing later pages (page 7 for example) and then trying to hide official/built in addons by clicking the check box in the left column and "Update".

    I was expecting to see only "third-part" addons, but instead, no addon at all was displayed.

    I reset the page by clicking the Addon tab on top and went again for the checkboxes and "Update". On the first page, it displayed the third-part addons only, as expected.

    Otherwise, seems to work pretty good so far.

    I'm looking forward to see addons authors put more content in those.

  • I haven't.

    I'm not sure if video would be the best support for such a complex subject though.

    Nevertheless, stay tuned to the forums and to Scirra's social medias, more documentation is in the works on this very subject, soon to be released.

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  • a) Construct 3 is already available and released.

    Construct 2 is still updated, but as indicated in r244 changelog :

    [quote:jerzdice]We'll still be maintaining Construct 2, much as we have for the past year or so. However we will be focusing on Construct 3 for new features, including a new runtime.

    There was also an AMA on reddit a few weeks ago in which you could read : https://www.reddit.com/r/construct/comments/7u0twm/we_are_scirra_the_company_behind_2d_game/dtgpz4e/

    [quote:jerzdice]Firstly, we will be continuing to support both Construct 2 itself, and the Construct 2 runtime in Construct 3, for some time after we release the new C3 runtime. For C2 itself we will continue maintenance much as we have recently (see our releases here: https://www.scirra.com/construct2/releases). For C3, we expect even after the new runtime is released, many users will keep using the C2 runtime for some time after that - issues like compatibility and third-party addons may hold people up moving to the new runtime.

    As for hiring, we've already hired about as many staff as we think is sustainable. We also believe Construct 3 is the future of the company, so any new hires would go toward improving C3. C2 is also still a really great program, and I think if we released it open source, we would seriously undermine the future of C3, so I doubt we'll do that.

    Construct 2 exports to HTML5 first and foremost, and always will.

    Buying a license for C2, the license is valid for a lifetime, and so even when the last release for C2 comes, the license will still be valid for/with it.

    And C2 will still export to HTML5 no matter what.

    For mobile, I'm guessing C2 will still provide export to Cordova as well, so as long as wrappers support Cordova, C2 should allow to export to mobile as well.

    And at worst, Construct 3 can be used to export Construct 2 projects to mobile.

    b) You are correct about performances and how a lot of users' expectations are not that realistic.

    As long as you follow the best practices, the performance and memory usage tips, design with the possible limitations of your target device in head, test often on the target platform, performances are more than acceptable on mobile and on desktop as well.

    As long as WebGL is supported and you are using a decent device to execute your game, performances are no issues.