Kyatric's Forum Posts

  • Like zenox98, preview in firefox 22 works as intended for me.

    Flash is installed/updated, but indeed not needed for C2.

    Try to modify the project property to change the default browser from chrome to firefox, to see if it changes anything.

  • I'd be tempted to say that as far as C2 goes, it doesn't matter since in the end you are using sprite/bitmap.

    Be sure to use the correct image compression to reduce the download time and be sure to not waste the resources, the difference will only result on the plan of your artistic direction.

  • Relevant topic:Maintaining focus.

  • Are you aware of how much online storage space costs nowadays ?

    You're getting 10 megs, free for each of your games, and still you are not happy ?

    Also be sure you've used the correct image compression, that you have well designed your project and do you really need for 10 megs of music ?

    Don't blame the limitations, that's what game making is all about, learning to work with/around the limitations to make the best job possible.

  • Export to blackberry isn't handled with cocoonJS.

    How to export to BlackBerry 10

  • Hi,

    You first need a Construct2 license to make any monetization of your game.

    With the free version you're not allowed to make any money out of your game.

    How C2's licenses work

  • I was also just curious if there were any other methods?

    I think the invisible collision box sprite pinned is the best method.

    As to rather pin or move every tick, it really depends on what is going on in your game.

    Pinning (position only) on start of layout or on creation of the sprite/object/character will allow you to only deal with it once and rest assured the collision polygon you're looking for will always be aligned with its correct sprite, at the correct angle no matter what.

    Positioning every tick allows you to be able to have a more precise control over the positioning in case you would like to have some offset, or apply some special operations at will.

    There is no "absolute best" here, just what fits best the game you're making.

  • szymek: Check the third part plugins forum there are already some plugins made, check the list and plugins like clay.io and others.

    Also, Construct2 exports JavaScript, not Java, it's not the same thing.

  • Well this is not the first time it has been asked/requested, every time Ashley has answered that he preferred to keep focused on C2 until completion.

    A 3D engine is a LOT of work, and wouldn't provide the same accessibility than C2 anyway, since 3D deals with more complex maths/concepts than 2D.

  • sqiddster: this was originally posted in the "Construct 2 general" forum before it was moved here.

  • Most of the time it's spam topics that were indeed deleted.

    And yes, this is a "known issue".

  • To a certain extent I think this discussion is related, and I'll stand on my point that moderation would be adding more job I can't/don't want to take on at the moment.

    Anyway, I think we (the staff) should see what we could do about those requests.

    To come back on the point you make about "advanced users" already familiar with programming concepts, I always felt that it lead them to a certain laziness of not checking the tutorials/manual articles/already posted forum topics (older than 6 month accessible through advanced search) like beginners will/should do. The fact of being familiar with programming notion should only make this checking/understanding of C2 faster.

  • In C2 you have to use the expression param(x) (remember C2 is 0 based so the first parameter passed is param(0), the second param(1), etc...)

    So assuming you have not renamed the function object and you want to pick an instance of an object passing its UID to the function, you'd have a condition "Pick object by UID" and have it using function.param(0)

    This is the explanation given by the manual article.

    Edit: Ninja'd two times ? I'm loosing my touch <img src="smileys/smiley6.gif" border="0" align="middle">

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • To store your sources, save as single capx file.

    Otherwise, HTML5 is to be hosted online, and this is done through exporting as HTML5.

    You can host it on dropbox or google drive if you want.

    Free version doesn't allow export to node-webkit/executables.

  • SgtConti: This thread lists forum topics, not tutorials from the tutorials part (as mentioned on top of this page).