Kashin Ginn's Forum Posts

  • In my opinion, you should be able to create any kind of games with Construct 3. It's where you launch the game, that matters.

    Ashley

    Can you confirm if this guy can make games where the characters forgot their clothes at home?

  • More likely this...

    (XP % 500) = 0

    then do something

  • There's no bug, your shoe sprite clearly has some color, you need to clean it

  • I have the same issue.

    This happens when I test using a debug APK, pretty sure this will happen in my final APK. (60 FPS with jank)

    Sadly some people here cannot even see the jank so they've been developing games and posting on google playstore.

    I've tested some of their games and the jank is there (not to be rude). I've tested on 5+ devices already (J7, A30, A71 and few others)

    Also some of us are new and want to develop without much coding and now having to report most of the things ourselves is a bit hard.

    It took me too long to read and understand about chromium and android web view and the jankiness, instead of developing my own game.

    At the end, I just hope there's someone with spare time to actually develop/test and do the reporting following the dev's response...

    (I'm already working full time, so I'm out) 🫠

  • citron2010

    Hello, thanks for testing from your side.

    Yes, I noticed that the sound doesn't stop playing instantly, after using

    => stop "audioTag"

    A wait of 0.05-0.1s is working after stopping the audio and checking again if it is still playing, else it will just detect it playing a few times.

    But there's no guarantee how it will work on old devices

    Ashley

    I just filed the bug, thanks for the link

  • Ashley

  • So, I stopped the music tag "myMusic" both on start and on end of layout. Then on start of layout... below the stop "myMusic" tag, I replay the sound by verifying if the audio tag is not playing.

    Somehow the sound "myMusic" continues to play for few ticks if you RESTART the layout,

    so the condition => 'audio "myMusic" is not playing' never goes through since it still detects "myMusic" playing.

    This happens only when you use restart layout or use "Go to layout" on the same layout.

    Is this a bug or what? How can the sound be stopped without delaying any restart?

  • Instead of Y, you can compare the sprite.BBoxBottom

    OR

    In case of sprites with empty space in them... it is better to add a new image point for the bottom, then compare using

    sprite.imagepointY("img point name")

  • Hello, I've been optimising my game and yes FPS is always 60.

    I've been testing the FPS/CPU/GPU/Renderer etc on mobile phones...

    Unfortunately, there's some stuttering that occurs every now and then (only on Android) which might be coming from the Android web view. I doubt that can be fixed...

    But overall I'm making sure once my game is completed, everyone can play it even if they have old smartphones.

    So thank you, that gave me some motivation, hehe

  • Alright, thank you!

  • Hello,

    I was testing the CPU & GPU utilization % on mobile. I noticed that

    On PC:

    CPU : 10-12%

    GPU : 9-10 %

    VS mobile

    CPU : 20-25%

    GPU : 50-60%

    I was wondering if this is normal on mobile?

    Note that I followed the performance tips on this site but never saw the recommended CPU or GPU % for mobile devices.

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  • R0J0hound

    Hello,

    I'm not sure about a debug APK vs a signed/normal release version yet... I will test it out later.

    About the debug version... it happens even if there's a single sprite moving in the whole project and the FPS is constantly between 59-60, so I'll bet there's something else going on...

    ... but thanks!

  • Hello,

    On created you cannot access the instance variable directly.

    You need to set "Wait for previous actions to complete" after creation

    then do the pick via the instance variable.

  • R0J0hound Ashley or others

    Any help from you all, on this issue or on how to export properly?

    I feel like this post will be lost in the forum soon...

  • Hello paxclara, thanks for replying.

    By janky movement, I meant that the sprite is moving smoothly and suddenly few frames are lost while moving, then back to smooth movement again. This happens like every few sec and I noticed that the game is at 59-60 FPS constantly.

    - Pixel rounding is always off in my games, because I need smooth movement which requires decimal values.

    - I've tested on a remote preview on my phone and the movement is smooth compared to an APK.

    - I tested on a blank project just in case I had lots of functions being called but the issue happens there as well. Note : only when it is exported as an APK

    - Also tested with WebGPU or Worker being on/off

    I've come to the conclusion that this might be related to the Android's webview. I don't know how other devs have been doing it or never cared about small issues like that.

    But to me this is a huge problem as I want to give a very good product on the store and I know I have uninstalled many games when I came across "janky" issues like that (where the game required accurate movement to win etc).

    There's something that needs to be done on the export, but I'm not sure what it is.