jobel's Forum Posts

  • yeah I asked for a simple QoL stat on the animation sprite editor, to just display the length in time of the animation, just so you don't have to do the math (frames / fps) which is an extra step - definitely helps when you are trying to fine-tune animations. It would be very simple to implement and seems like an obvious piece of info to add to the editor... but no one voted on it and nothing ever happened with it.

  • oh I guess you are right, I didn't remember it correctly.

    do you mean functions that have return values? that are used in Compare Two Values?

  • dop2000 yes, I agree, I would like to see parameters above in a tiny pop-up like when you type 'clamp(' it shows the format in parens which allows you to type the rest of it out.

  • wow, great job, looks amazing!

    what exactly constitutes a "hot game" in the scirra arcade?

    also when you go to your profile, under "comments" you only see your blog comments, not your forum comments. When I go to a thread where I commented I can click posts or topics - how do I get to that other than going to a post/thread?

  • just curious why you'd ever want your game to go above 60fps

  • mOOnpunk

    You need to click on the number now to see the alerts, not the profile avatar pic.

    wow! that was not intuitive! thank you...

    I think Scirra (in general) REALLY needs to hire a UX person.

  • yeah I guess this works, and I just set it the bool to true when I add to the cue, so it will fire off this trigger. I'm just being picky...it just doesn't read as well to set something to true and then know its only triggering something once.

    What will happen in this trigger is it checks an array of messages, displays them, then when the message is done, it then checks again if there is another message in the array. Message length (time) and actions vary. So it was necessary to cue them up in an array to which I push and pop them as I go.

  • oosyrag yeah but I have to make a condition true in order for it to fire and then I need to reset the condition so it can fire again...

    I tried out that Finite State Machine Addon and its basically the functionality I am looking for. I'm just wary about using addons too much.. I'm already using some..

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  • I want to make a custom trigger without making a bool and using Trigger Once, is it possible? without an addon? seems like this is something that should exist in Construct no?

  • I see a nice, new and pink number but no way to see the notifications!

  • is it used for some sort of syncing? like a music rhythm game? I don't entirely grasp what the usage would be.

  • if you have many situations like the falling/eating then I would make a state variable and from there you can figure out if a state can be interrupted or not.

    otherwise for a quick thing like that you can easily implement a bool. So when on collision with the food: set Eating to TRUE, then in your fall animation trigger, add "NOT is Eating" - if that makes sense?

  • could it be a mouse issue? sometimes when I click too fast or double click (or set my mouse speed all the way up), it quickly changes focus to wherever my mouse is... and I will type S..P..R.. and realize I'm not in the search field.

  • so in summary 'Ex' basically means no alpha channel (or one less argument parameter)?

    wow, not sure why that is confused me so much! its like coming in late to a conversation!

  • dop2000 thanks...

    yeah I know! all day the forum has been timing out!