Jetta88's Forum Posts

  • Congrats! Hope you enjoy making games now with no limit.

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  • Thanks for this.. Hope you keep updating it when the official one gets updated over time.

  • Crosswalk isn't still enough for me to switch yet.. Mainly GPU blacklisting, (same app I can run on the same GPU at 60fps on CocoonJS)

    Yeah just bring it back and update it to the latest Open-Source.. I have to skip out on this beta version and continue with the stable..

  • That's android fragmentation for you. Also, what device is it?

    CJS crashes on a lot of devices out there, more than XDK in my own experience (looking at the crash reports in Google console).

    Not the best tablet in the world, but capable of running several of the 3D Gameloft based games..

    http://www.rcatablets.com/tablets/rct6103w46

    I never really had any issues with my game running under CJS... Especially with the 8 Arenas that's 1024,576 resolution. I'm aware of the non memory management it has. I make a whole seperate junk layout to spawn all the items that I need on an arena. It works well...

    I also use image compressors as well... but I will try to compile an XDK version of my game and see if I get the same 60-70fps results like cjs..

  • You don't need marketplace to use AdMob ads via MoPub. Marketplace is only for their own ads, which in my experience, doesn't match the income of AdMob itself so its pointless.

    As a CJS user myself, I HIGHLY recommend Intel XDK!

    XDK is now officially awesome, great performance, great fullscreen support INCLUDING IMMERSIVE MODE, and working AdMob & Google Store!

    You can check out a few of my big games on it:

    Star Nomad - Sandbox Spacesim

    https://play.google.com/store/apps/deta ... lite&hl=en

    Ninja Girl - Action RPG Physics Shooter

    https://play.google.com/store/apps/deta ... girl&hl=en

    I also tried to run both on your both of your games on my tablet that has a quad core 1.4 GHz CPU and 1 GB ram. Both auto closed after the C2 loading logo screen.

  • Not sure if I agree with the performance part... Frames were dropping last time I ran this game through XDK... Also, it still doesn't have support to the Google Play Leaderboards/Achievements.. but I will agree that Intel has improved XDK overtime. I won't use XDK until a few more improvements are made.

    Nice games btw..

  • Thanks for the review.. The first DSBA was a complete PC port. This was my first time trying to pack something like this into mobile and with all the limitations from CocoonJS.. It also proved to be even more limited.. Initially, I also wanted to add ads, but Mopub still haven't replied to my email to enable the Marketplace. In the future, I do have plans of change the controls to a smoother 8 directional layout.

  • Embark your journey as you go head to head with many different space bosses in the galaxy.

    Deadly Space Boss Arena 2 is a fast-paced arcade game that will have you hunting bosses for hours to unlock new weapons and gear to help aid you in your journey against stronger bosses.

    Download: http://t.co/huPe4LAaeq

    Features:

    -Fast-paced arcade shoot em' up gameplay.

    -Gorgeous 2D graphics.

    -Simplistic touch controls.

    -In-game shop to purchase new weapons and hats for your character.

    -Detailed weapon upgrade system. Weapon enhancements up to +7.

    • Many arenas to battle on from a fiery space cave to a deserted farm field.
    • Challenge others on the Google Play Leaderboards to see how much EXP you can earn from defeating bosses.

    Coming Soon:

    -Mission Mode

    -Boss Expedition Mode

    -Achievements

    -More Bosses

    -More Arenas

    -More Weapons

    -New Character: Alyssa

    -PVP Mode

  • Addicting as hell. Love it.

  • It's a pain in the ass to develop C2 games with CocoonJS.. I've yet to get iAP to work for me even with reading the tutorials...

  • Oh really? Hmm, I guess I have to redesign my iAP for my game then.. I haven't had the chance to test it out yet.

  • You will need to design a "Restore Purchases" button in game and use the "Restore Purchases" Action under CocoonJS events, but from what I hear, Restore Purchases doesn't work at this moment. So, I think you're lucked out.

  • Can't really help you, if you don't have anything to show...

  • PS4/Xbox One support..

    GameMaker will be supporting Xbox One very soon..

    http://www.gamasutra.com/view/news/2230 ... ra+News%29

  • Deadly Space Boss Arena 2 Official Trailer.. Coming 8.27.2014 to Google Play

    I still got some last minute fixes and adding to do..

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