Jetta88's Forum Posts

  • Tested out the new CocoonIO and it definitely gets a much better speed for my short mat bowls app. Annoying thing is I used the PeerJS plugin to make online matches so this isn't compatible. Shame as otherwise it could be a viable alternative now. XDK seems to get slower for me with newer releases =(

    Anyone using the new CocoonIO know how to fix the screen scaling issue?

    Thanks,

    Wait, Cocoon still have this issue? If so, then that's a problem for me...

  • Basically when you purchase a .capx from the store, you're suppose to replace the graphics with your own. However, if you can contact the seller of the .capx for permission of use of the original graphics. It's not wise to just buy the .capx and make another copy of the original game. For event logic, it doesn't really matter. The point of a buying a .capx is to extend what's made or learn how a game was made.

  • Basically when you purchase a .capx from the store, you're suppose to replace the graphics with your own. However, if you can contact the seller of the .capx for permission of use of the original graphics. It's not wise to just buy the .capx and make another copy of the original game. For event logic, it doesn't really matter. The point of a buying a .capx is to extend what's made or learn how a game was made.

  • Hello,

    The link leads to an error. Can you update the link please?

    Ouais

    Yeah, I'll fix this by this weekend. Give me some time.

  • Cocoon.IO is pretty damn awesome.

    Build your game, get the new Cocoon Plugins, do a few tweaks with your game by following the resources on this website: https://shatter-box.com/ , and upload to the cloud. When you've got a Key, Cocoon automatically Signs and Aligns the APK. Then all that's left to do is to Build the APK and upload it to Google Play.

    A lot of people get frustrated with it, but it's just a matter of learning how to use it. I did find it difficult on finding out what the hell I was suppose to do to get a working APK but once I figured it out, it was smooth sailing from there.

    Lastly, I cannot believe that people are actually pissed about Splash Screen. Is the $500 price to remove a image that shows up for about 3 seconds too much? Yes, yes it is. Oh most definitely. But it's only about 3 seconds. Come on guys.

    I think the people that were pissed off are the same old heads that used CocoonJS, because that splashscreen was hell with CocoonJS. It would bug and stay on the screen for like 1-2 minutes before going to the actual game or crashing depending on your game.

  • If you used CocoonJS back in the day, game performance was actually good, but Ouya is dead now and so is CocoonJS. I'm not sure if CocoonIO supports Ouya. Also the company Razer now owns Ouya, so I'm not sure if things are still the same after the acquisition.

  • Can you post a screenshot of the build settings that you have setup in Intel XDK for iOS?

  • Yay. Another eBook writer. Glad I'm not the only one trying to keep the eBook scene alive. I will buy that eBook later this week, because I've always wanted to go back to Cocoon, but only when the time was right. CocoonJS at the time was great with performance, but the plugin support and tech support was horrible. Ludei at the time was horrible with replying back to user issues. I hope they improved on that.

    I've read about CocoonIO and it has interest me greatly, but just never found the time to work with it.

  • Good luck with your course, because not many people like Windows 10.

  • You use Raspberry Pi? I sure as hell don't lol.. I wouldn't buy one of those things if my life depended on it.

    Being that I've tested these two products. Both tablets that I've listed ran Construct 2 perfectly, so it doesn't hurt to take someone's word of review on a product.

    Both Space Blaster and Ghost Demo ran at 60fps running on Windows 10 using Microsoft Edge on the Nextbook Flex tablet.

    Walmart has a 15 day refund policy for tablets if you don't like it, so it doesn't hurt to buy and try it out and return it later if it's not your thing.

  • How much does it cost?

    I brought this one from Walmart before, but I gave it to my cousin because he needed something for school. It was surprisingly fast for a Quad Core Atom and the screen was nice size. 10 inch. So this tablet was like the Surface alternative if you can't afford one of those like me <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green"> . The one that I had lightup keyboard, but I didn't like the keys on the keyboard. It was well too small for my hands. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green"> It's only $150. It originally had Windows 8.1 on it, but I hated that operating system and had no choice but to use the free upgrade to Windows 10. The version I had a decent storage size on it too. 64 gigs of Flash Store and 2 Gigs of Ram. It ran Construct 2 program and games with no problem. I tested many demos and some of my games on it. The Intel atom uses Intel Graphics Media Accelerator, so that's why it could run decent games at decent FPS.

    http://www.walmart.com/ip/46664252?wmls ... 27&veh=sem

    If you want something cheaper, then you can get this here.

    http://www.bestbuy.com/site/digiland-8- ... Id=3478033

    Digiland are known for selling cheap Windows tablets. $70 is a good deal, just the screen was too small for my liking when I had this tablet for a short while last year. It ran all Windows programs and a full version of Windows 8.1 and I purchased a Bluetooth Keyboard and Mouse and it worked perfectly on it.

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  • No hating here, like I said it's all game.

    The quality of a lot of the content in the shops is the main thing that I find annoying.

    I mean you should take some pride in something, even if it is just a reskin.

    I do take pride in my work. I've created a few Construct 2 games from scratch with decent quality and felt much pride and joy when I actually made a game from start to finish. That's not an easy feat, especially when you get lazy and say that I will finish it next week only to work on it 3 months later. Hell, I posted a screenshot of a game several weeks back that I'm currently working on now from scratch.

    This is a project that's gonna take awhile for me to finish, because I really want to study the C2 Multiplayer plugin and utilize it well in this game. It's limited as hell though.. However, if it works well, I can turn it into a Game Template to sell on the Scirra Store.

  • Most Windows tablets only run on arm architecture, which means it won't run C2.

    Then there's the whole mouse thing....

    Wrong..

    The earlier gen Surface (non Pro) tablet used an ARM processor which is why it was running Windows RT and not a full PC version of Windows 8.1/10 at the time. Windows RT isn't supported anymore for the simple fact, you couldn't run x86 programs and only run programs/apps from the Windows Store. Nobody didn't like that shit.

    Most cheap Windows tablets nowadays uses Intel Atom processors.. Which is x86.. I've ran Construct 2 on a cheap Windows tablet that I brought from Best Buy before, so I know what I'm talking about. The only problem was the mouse, but you can just hook up a Bluetooth Keyboard and Mouse... So no problems...

    Current gen Surface PROs now uses Intel i3,i5,i7

  • I wouldn't worry about it too much since Intel XDK uses an emulator for testing and it's not accurate.

    If the links work on a real mobile device, then you should be good.

  • Waltuo yes I know it would be damn cool if C3 would come also in that way.

    I own the surface pro 3, and the surface book, but none of them fit in my pocket. I meant it as in an app version, a mobile as in phone, you know, pocket. But your small tablet comment is not a bad idea

    I just couldn't imagine trying to use the events system on my cell phone. That would be annoying for me... just saying.