Jase00's Forum Posts

  • Jase00

    but you cant post inappropriate games unless it is allowed

    then MacAfee or Microsoft may regard this website as unsafe and fill in all sort of Over 18 ID stuff to access it

    SHIRATSUYU

    Yeah, OP established that they know they cannot upload NSFW games to Scirra arcade. Other platforms, yeah, Steam allows it. Check with the platform.

  • Anyone can make anything in C3, its nothing to do with Scirra. Go wild and make your NSFW games if you wish.

    Even if a controversial game is made with C3, Scirra wouldn't be responsible at all, any game dev software could have been used.

    Don't expect any retweets from Scirra or anything though!

  • I am only going by screenshot, but, is it struggling to pick nth if you're picking higher ID than the picked count?

    I am curious what it does if you have 2 legs and you pick 6th, does it pick highest IID or does it loop around?

  • Does this happen on any project?

    I figured probably not Scirra's end, as preview works in offline mode.

  • Video plugin has "On playback event", so you can design your project around the videos being ready to play (e.g. Having a loading icon sprite positioned on the video, and then use "On playback event - Ready" to hide the sprite and play the video).

    Or, could keep the entire game black until all 3 videos are "ready", then fade into the game as if the project just loaded.

  • I may be mistaken, but I think --force_high_performance_gpu is considered risky, as it is bypassing driver blacklists or something.

    But, I'd rather have a shot at it working with the above flag, rather than the game running awfully without gpu usage.

    Funnily enough, I just bought a lenovo laptop for testing, low to mid range, but I'm having lots of trouble trying to use nwjs remote preview tool, no matter which version of nwjs I use. Some versions load forever, sometimes it let's me input the remote url and I do so, then it loads into black screen, etc.

    Can't even test performance for my game, as can't force Chrome to use GPU, even though nvidia control panel let's me set chrome to the dedicated gpu.

    Never once had problem with nwjs on my main laptop, so I'm glad I have this laptop, as this might be what a player would experience.

  • There's a Bokeh effect on the addon section.

    If you provide maybe a video from YouTube or something, showing the type of starry effect you'd like, some people here might chime in with some ideas you could try.

  • I absolutely adore this feature, everything about this is extremely useful in my daily usage of C3 for two different projects I bounce between, and I appreciate it so soo much!!

    I have a layout containing many different templates of different UI menus, maybe 50+ templates scattered around the layout. I was placing text objects to label each template visually, and had to scroll/zoom around looking for whatever template I want to edit! Now it's all neatly listed and easy to jump over to any template, such a major time saver!!

    Also helps with another project with character hierarchies with many limbs and such, as you'd have guessed. Eager to fiddle about with this some more.

    I like how popout window just works like any other bar in C3.

    I also like the Show Information option with so many choices, it's so adaptable.

    Went in neutral, but ended up amazed. Just love finding any possible way to speed up my workflow and this is definitely a huge boost.

    Thank you!!

  • Crazy that some of these examples are pure vanilla C3. So impressive.

  • It's the weekend, so the devs may reply beyond Monday if community hasn't answered.

    I'm not sure I've had similar issues with 8 direction, is it literally a new project, with a sprite, with default 8 direction behaviour?

    Also, you're suggestions could be good to see, although the joystick angle is quite straightforward to get with the angle() expression, but I do agree it could be easier - you could post suggestions here: construct.net/en/forum/construct-3/general-discussion-7/report-bugs-amp-post-128538

  • In event sheets, you can add comments (press Q on keyboard), and these comments can be coloured, both the text and the background, which might be helpful for you?

    That link is a very old link for Construct 2!

    I'm so so muddled it stings.

    I know I'm just a basic game dev and moving at a snails pace, but I have always been so proud and eager to put the Construct logo at the intro of my game and such (obv asking Scirra first but I'm just a happy customer so it's a priority to me).

    I still have a strong loyalty and I adore Scirra and Construct, smart people that took a huge "gamble" and was 100% on point with said gamble. But, this feels different compared to past drama...

    If this change literally does nothing to benefit addon devs or users, creates work for addon devs with no gain, and a bunch of addons will die due to impossibility or jaded addon devs, then it's really hard to empathise with Scirra.

    Scirra getting angry support emails is the key thing to empathise with.

    So 2 years from now, Scirra will still get angry users even if it's a chrome/apple/nwjs/webview issue, they're angry at Scirra which we all know is incorrect since it's out of Scirra's hands. If it's educational sector, at least can be formal and have policies for Scirra to protect themselves (whereas game devs are just ruthless as we know).

    So angry emails will still exist, just 1 type of them is eliminated, at a massive cost to freedom and it looks like alienating some key members of the C3 community.

    And again, the only reason I care, even though I don't know anything about addon development, is because I care about the game I envision. It's painful when there's a feature just barely out of reach, like I started using the new Dynamic animations, but there's a few missing things that I only discovered when half-way implementing a new system. I know there's high chance I can ask addon dev for help, but low chance to get upvotes on suggestions platform to maybe be accepted/rejected.

    Edit: worth noting, I empathise with the warning that was always displayed about undocumented stuff, but I guess I'm not as attracted to addons that automate stuff that can be done via events (that's the fun part I wanna work on myself!), I like the addons that fill in a small gap, fix a small thing, enable a small feature. They're often tiny things but matter when trying to craft your game exactly how you envision, or utilise the features C3 offers to it's full extent.

    If Scirra get support scares like that, we see it with bug reports where Scirra are unable to assist and must say "it's a chrome issue" or "report this to apple".

    Can't the same be said for support queries about broken projects with addons? "you'll need to speak to the addon dev, Scirra cannot assist I'm afraid". I mean, even if V2 is implemented, I'm sure Scirra still would reject a support email since it has 3rd party addons, right? (or ask them to remove them then send back to Scirra).

    If a chrome issue broke C3 for a user, some users may still be mad at Scirra, but ofcourse Scirra can't worry about that, it's a chrome issue, Google's issue!

    This could be same for addons? Not Scirra's problem, just the addon devs issue.

    Not to mention there's a much higher chance to get a response from an addon dev, compared to hearing back from Google or Apple.

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    I try to empathise, I really do, but I don't see how this benefits us as C3 users.

    I always looked at addons as the "if you can't do this in events, then an addon can get around it".

    But this SDK change would be more like "if you can't do this events, and if you can't do this as an addon, then either change your vision for your game, or submit a suggestion and wait X months/years to maybe see it accepted or rejected".

    I have always had a good time dealing with addon devs, very quick to fix things on a new C3 release, and also this grows the community as there are wonderful addon devs that feel proud to serve the community.

    Even addon devs that left, like with ProUI, the community worked hard to contact them and they kindly open sourced it and now it's being maintained by the addon devs of this community.

    I have no clue who will take on porting ProUI, or if they even can. I don't use this personally but it's a great example of how hard working the addon devs are and how much they care, but it sounds like it is inevitable that their hands will be tied entirely.

    I wanted to look at skymen's FMOD plugin soon, but now I have no idea if I should risk it. Infact thinking long term, I don't know if I should be removing all addons from my project for safety. Whereas over the years, if an addon broke, it was usually fixed before I asked the addon dev.

    Was also thinking to pay addon devs for specific things, but again, I have no idea what to do anymore.

    I think the best thing that could happen would be a major change to how suggestions are handled. Then the whole "this is impossible to achieve in events or the new addon sdk" at least has a chance. But I understand Scirra's position and small team and such, I don't see this able to be changed. Suggestions are a luck based time based thing, can't save some money and pay Scirra to make a suggestion (but we could save money and pay addon devs).

    The absolute top fear, is, there's not a big addon dev community for C3, and I pray they see positivity in this sdk change and find value in it, rather than them giving up.

  • Could you show your events, or upload your c3p file, please?

    0.1 should work, anything too low like 0.00001 I think should still work but would behave similarly to "every tick".

    Also if you have multiple objects that do this, you must add "for each" to the "on timer finished" event.