My graphics driver is actual. I tried to install stable r206, but no change.
Also tried it on another 2 PCs with newest graphics drivers:
(win7-32bit) - works fine, no problem
(win8.1-64bit) - same problem as on my PC
Can anyone else check it pls?
Problem Description
Objects' behavior in the editor on layer 0 with 0 paralax is weird.
The issue appeared while working with Construct 2, there was no particular reason.
Attach a Capx
https://www.dropbox.com/s/29lcuiex2gx6lzt/bug.capx?dl=0
Description of Capx
Capx contains images and texts.
Steps to Reproduce Bug
Observed Result
It looks like some objects are changing their position, but in reality they don't (video https://youtu.be/Gewldo7yaVo)
Expected Result
The objects on layer 0 should appear in the same place as on the other layers
Affected Browsers
Operating System and Service Pack
Windows 8.1 - 64bit
Construct 2 Version ID
r211
Thanks guys. The problem was in the one particle object. I just set Destroy mode from > Particle stopped to > Timeout Expired and cpu usage is under 2% all the time
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Hi guys,
my game after few seconds use the CPU too much. Do you know why? This happens even when I delete all events.
preview:
I have the same issue. The error appears when your "active" layout (in preview) is different than layout in the / project settings / first layout .
oh ok. Thanks for your reply, I'll try to do it your way .
Physics forces do not affect the object while it's scale is changing.
http://files.efekt.sk/repository/Obrazky/Discussion%20Forum/preview.capx
If you press the button, the object starts changing scale (to 0.5 or 1.0). Physics forces affect the object all the time.
Object does not move even though force is applied to it
Object should follow the cursor, while it's scale is changing.
Windows 8.1, x64
r206, 64 bit
Thanks for your tip, but I can't use another type of movement as Physics forces. Then object pass through each other. I can remove the lerp, but it will not look as good as it did with it.
You are right that size affects the speed of movement. So the question is: Is there a way to preserve the movement when mass is changing?
Hello guys!
Can you explain to me, why is the sprite not moving while self.scale is changing?
Capx: http://files.efekt.sk/repository/Obrazky/Discussion%20Forum/preview.capx
Thank you armaldio,
but what I need is something else. I need to import a screenshot from the clipboard - something like this http://snag.gy/ - so that the entire screen is included in the image, not only the canvas.
Hello! It is possible to make something like that?
I want to import print screen image from clipboard to my project as sprite.
imaffett
Huawei MediaPad 10 link
Hello, for me CW7 is still better than 11,12.
Another words, the higher version cw = the less fps <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised"> <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
game url: http://happysubmarine.indieboygames.com
apk cw7: http://goo.gl/jEIKlw
cw12 = 20 fps
cw11 = 34 fps
cw7 = 41fps
1. Huawei MediaPad 10 link
2. Android 4.1.2
3.
CW 7 = 41 fps
CW 10 = 22 fps
Web Browser html5 = 57 fps
1. LG F60
2. Android 5.0.1
CW 7 = 60 fps
CW 10 = 54 fps
Web Browser html5 = 60 fps
4. apk link (zip file includes crosswalk version 7,10):
http://happysubmarine.indieboygames.com/HappySubmarine_arm.zip
or
https://play.google.com/store/apps/details?id=com.indieboygames.happysubmarine