Iolva's Forum Posts

  • Hello C2 community

    I have a game in alfa testing on Google Play and I'm looking for someone that could translate the text (100 sentences only) into another language. This is the file: http://goo.gl/IFtCYU

    I'm using the next SpriteFont in my game: http://goo.gl/gdANgr

    I would like to have my game in as much languages as possible but the alphabet of those languages needs to fit in the SpriteFont.

    The following languages can be 100% reproduced with the SpriteFont:

      French Italian German Croatian Portuguese Romanian Russian Tagalog

    But if other language alphabet fits in the SpriteFont I would like to have a translation for that language.

    I want native speakers translations, I don't want to use Google Translator.

    Well, now the paid part

    1. I don't know if you like to be mentioned in the credits of the game

    2. If there is something about your development process where I can help you I would be happy to do it (you can check what kind of things I can help you with here: http://goo.gl/ITvUyj)

    3. Or maybe there's a way I can pay you, like, PayPal. How about $5 bucks in appreciation?

    The best part: If this goes well I will have available more translation jobs for you!

    Feel free to PM me.

    Thanks in advance.

  • Hi

    Inside my game I have a "Store" layout where you can buy coins, etc...

    And I have a horizontal scroll bar to move the items, but I think it would be much better to have a swipe menu

    Any ideas?

  • Hi

    I know there is a "com.android.vending.CHECK_LICENSE" permission

    But how can I use it in my apps?

  • You need to use cranberrygame IAP plugin, then when the remove ads product is successfully brought you set the variable "showads" to false

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It would be more easy if you can share a .capx

  • Any changes on the beta version? Can I use Crosswalk 11?

    https://crosswalk-project.org/blog/

  • brunopalermo

    Hi Bruno

    Thanks for taking your time, interesting example

    But I have a big layout (9600x1080) and I want to be able to create objects in the layer that has parallax effect but outside of the screen.

    I don't know if I explained it correctly?

  • Hi

    I have a background layer with parallax of 25, 25

    I have a game layer with parallax of 100, 100

    The layout is 9600 width

    If I create an object on the game layout on the (200, 9600) its created on the border of the layout but if I created an object on the background layout its created in a different position

    I want to know the "width" of the background layer at runtime so I can create objects inside the background layer

    Any ideas?

  • SamRock I have talked with Cranberrygame about this. This is not a problem with the Intel XDK, its a problem with the IAP official plugin. Now I'm using Cranberrygame IAP plugin and that problem is gone.

    I would like the most to stay close to the official plugins but I don't know what to do.

  • Problem Description

    There is no way you can set the strength of the second jump in the platform behaviour

    Attach a Capx

    No

    Description of Capx

    -

    Steps to Reproduce Bug

    • Step 1 Create project
    • Step 2 Add the platform behaviour to an object
    • Step 3 The second jump is as strong as the first one, which is ok for some games, but in others we need that the first and the second jump have different strength

    Observed Result

    The object can jump two times with the same strength

    Expected Result

    Like in most of the games that have the double jump feature, the second jump is not as strong as the first one

    If you could set the strength of the second jump it would be much more realistic

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8.1 Update 1 (64-bits)

    Construct 2 Version ID

    R195 (64-bits)

  • Problem Description

    Brightness effect does not support .PNG with transparency

    Attach a Capx

    Attached

    Description of Capx

    It's just a few sprites, one of them without effects, and the second one with "Brightness" effect set to 75%

    Original PNG with transparency

    Original [Left] OK

    Brightness effect at 75% [Right] with black borders

    Steps to Reproduce Bug

    • Step 1 Run project
    • Step 2 Check the images

    Observed Result

    The sprite with the brightness effect has black corners

    Expected Result

    I expect that the brightness effect respect the transparency of the PNG images

    Affected Browsers

    • Chrome 40: (NO)
    • FireFox 35: (NO)
    • Internet Explorer 11: (YES)

    Operating System and Service Pack

    Windows 8.1 Update 1 (64-bits)

    Construct 2 Version ID

    R195 (64-bits)

  • gillenew

    If you want to try the Beta version, you have to join the Beta Communitie (you don't need permission to join):

    1. https://plus.google.com/communities/117 ... 5976699165

    After that you can install the Beta here:

    2. https://play.google.com/apps/testing/co ... .tobyworld

  • >

    > > WebM (VP8, vorbis) and OGV (Theora, vorbis) also fail. All of these videos run fine in chrome for android and firefox for android.

    > >

    > > Why doesn't crosswalk support this? Is there some additional step required? Where is the missing link here, in the video plugin, or in XDK?

    > >

    > > This is getting really aggravating...

    > >

    >

    > I have the same problem, have you solved it?

    >

    No. I was hoping to get some reply from Ashley or intelrobert, but nothing so far. Looks like imaffett is at Intel too, maybe he would have some input.

    If this isn't supported, okay, but there is no official info from either Intel or Scirra that says 'videos are MIA on crosswalk'.

    What's frustrating is that it works great on chrome mobile. I have a pretty low end android device, but amazingly enough I can not only play a video at decent speeds when previewing in chrome mobile, but I can even layer a grain field and scanlines over it and use a webGL distortion effect while maintaining decent fps (trying to do a crt effect). That I can do that on my device blows me away. Except...I need to publish as an app, not a webpage.

    I guess I ought to just start a separate thread about this.

    Grrr... /rant off

    Please send me a link if you do that

    I have a very nice video logo intro for my games but i can't use it!

  • WebM (VP8, vorbis) and OGV (Theora, vorbis) also fail. All of these videos run fine in chrome for android and firefox for android.

    Why doesn't crosswalk support this? Is there some additional step required? Where is the missing link here, in the video plugin, or in XDK?

    This is getting really aggravating...

    I have the same problem, have you solved it?