Interinactive's Forum Posts

  • Now the same thing happens to C3. Big website, statements like: 'You can export to all these platforms: Steam etc.' and then there's no documentation about how to actually do it whatsoever.

    This has been one of the biggest issues for me. That page convinced me to buy it. I assumed that it'd actually integrate with Steam somehow. Nope. Even if you click 'more about Steam', there's actually nothing more about Steam.

  • This in settings?

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  • I can, I have a link, but can I send it to you directly somehow? It seems I can't PM you

    FYI here is the exact error:

    Opened as a browser based file, saved from C3 (desktop) as a project file. It always saves, but when it comes to reopening a file - sometimes the export worked, sometimes it doesn't.

    Thanks

  • The reason browsers can't write files anywhere to disk is because that would be a security nightmare. (Hopefully this is obvious if you think about it - you could overwrite user documents, possibly replace system files, etc.)

    I have no idea what's possible. I assumed if you were giving permission to open a file, perhaps you'd be able to give permission each time you save to overwrite it. I guess not.

    use the desktop build of C3.

    I tried the actual desktop version (Beta) when it first came out, but it corrupted my project after a single save, so I'm not to keen to try that again.

    Is there an ETA for when the desktop build is expected to be more stable/in a finished state?

    Edit: FYI I tried it again tonight. I simply saved the file 4 times. When I tried opening each, one of the saved files returned the message "This isn't a valid project file" or something like that. It seems random and unreliable to be depending on for now.

  • the stand alone version should sort you.

    I tried the actual desktop version (Beta) when it first came out, but it corrupted my project after a single save, so I'm not to keen to try that again.

    It doesn't seem as if it's ready

  • There are two issues with that, though

    The first is that the dozens (sometimes hundreds) of other files I download each day will ask the same thing, even though they should all go to a single directory

    The second is that I'd still have to save it that way (as above), close the project and then reopen it. Unless it 'refreshes' the file that is currently open, as it would be the file being overwritten.

    If it functioned like Construct 2 / Unity / Gamemaker etc, I'd simply be able to hit 'save' and it'd overwrite the file (since I originally opened it as a file, not from the cloud or browser). This would save a lot of time and it'd be far more intuitive.

    Cloud saving was okay early on, but now that my file is over 400MB (99% video files) it takes a while each time. During this time I can't export either.

  • 'Download a copy' moves the C3 file to my downloads folder with no option of where to actually store it. Is there any way I can save it to a directory of my chosing, or have it simply overwrite the file I'm working on?

    This would make it much more like a desktop app (I'm using the 'desktop' version, saved from Chrome).

    Ideally I would hit save and it would save over the local file (in Dropbox).

    At the moment I have to: Download a copy > close project > copy project file to correct folder in Dropbox > reopen project

    I tried the actual desktop version (Beta) when it first came out, but it corrupted my project after a single save, so I'm not to keen to try that again.

    Thanks

  • Me too! Consider at least one more purchase when it's ready.

  • I did try searching...

    [quote:i15797a4]The following words in your search query were ignored because they are too common words: nw js.

    When I export my game using nw.js, I'm wondering if there's a way to make things a bit harder for people trying to view game files/assets/music etc. At the moment you can open package.nw with any basic archiving program and everything's there. Music, effects, sprite sheets and so on.

    Thanks

  • Thanks for the plugin, hopefully I can get it working correctly

    I'm using Construct 3. I have an event on my first layout to load all objects from the following layout. My first layout is a video that plays for 2 minutes. I have set a lazy load with an interval of 6 seconds. That is more than enough time to load all assets for the second layout.

    My issue is that at least once during the 2 minute video, the video pauses (where the loading of assets starts, I guess), and it lasts for around 2 seconds. It's pretty disjointed at the moment.

    Am I using your plugin incorrectly? Is there a better way to do it?

    Thanks.

  • Thank you!

  • I assume the best way to detect if a player is close to something (like a switch, close enough to touch it) is to use an invisible sprite that they come in contact with, something big enough to surround the object. When they do, the switch becomes clickable (and an outline is present).

    Is there a better way before I get too ahead of myself? I will be using this quite a bit.

    Thanks for any help.

  • Yes! Project saves. Now every time I save, it doesn't resave the ~1GB of video I'm currently using. Thanks!

    Edit: FYI I spent 30 mins making some changes, saved it as a project, tried to open it again and the app crashes. No error code or message.

  • Will do

    Here's a new error tonight though, I can't even access the editor. This continually shows:

    i.imgur.com/wuRJGoV.png

    Tried enabling/disabling ad blocker - no difference

  • Do you have Steam or Messenger? Something quicker than asking questions here? I am happy to pay for a myriad of questions I will have in the future.

    Thanks