indy2005's Forum Posts

  • Basically, WebView sucks

  • So for years we were told it’s the GPU blacklist or a driver issue...and it wasn’t?

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  • Thanks. I didn’t really buy a low code framework to have to do all this to be honest.

  • Nope. And nothing will come of it. So I am now learning Blender and Unity...

  • Thanks

  • So the only evidence I have hard facts on from my personal experience is that Construct doesn’t work well on Android in a final APK (i.e WebView model is bad) but Godot works fine.

    As I say my personal experience, I know everyone else is happy. I love Construct, but even a simple sprite with a moveTo action sucks. But then if everything happens to be forced to use software rendering in my case, I am not surprised.

  • I am doubtful about my GPU because the core of the game works fine in a debug APK delivered via Godot, with more lighting effects and runs great when running straight on Chrome out of the Construct editor on the device, and all other games I run from the App Store seem to run relatively smoothly.

    It is definitely an issue with the WebView implementation when run through an APK. I will keep poking them, the game is here if you want to try it on your device Ashley. For me it just looks like it is using software rendering - is the only way to describe it. I am just hoping not everyone experiences it like I do.

    play.google.com/store/apps/details

  • All Google asked me to do is disable the GPU blocklist and use the latest Canary build. No joy. The chances of this getting resolved through that ticket seem slim.

  • My device runs my game fine on chrome. This rules out my dodgy driver or bad GPU argument. Debug and release APK run like crap. Tried another game which is 10 times less complex, couple of black and white sprites with moveTo, same thing. Sluggish in an APK, great in browser. This is ruling out Construct for me. Gutted to be honest.

  • So my app verification failed when publishing to Windows Store. It is asking me to repack the box2d.js file as UTF-8 encoded?

  • So everything was going great on the Amazon submission, then I got this? What does this mean and how to respond? It’s my hame, is it because they found it on the Play Store too...?

  • Well I disabled the GPU blocklist as described. Still runs like a dog with 3 legs. And if we are blaming my dodgy GPU/Driver, I wrote it in Godot and it runs well as an apk.

    My issue is the integration of Admob isn’t as simple in Godot, so I decided to just publish and pray.

  • Hi,

    None of these are really emitting light onto other objects. Nice examples though.

    Regards

    Stephen

  • Dead Eye Dagger got released today. My first published game. A few downloads and reviews from my favourite community would be a great help. Performance isn’t great on my Doogee, but I gave up redeveloping in Godot. Construct kept pulling me back.

    play.google.com/store/apps/details

  • While we have shadow casters etc. I feel what is missing is true glow effects, which emit light which is picked up by other objects. Am I missing something?