igortyhon's Forum Posts

  • Could you explain what you mean by this:

    > By the way in my archive for Xcode in the folder "pods" were not all the files had to make "pod install".

    I see a pods problem after exporting as Xcode (easily fixed - see point 2. in that post.). But I noticed that if I export as Cordova first (needed to solve another issue described in my third post in that same thread), I don't that pods issue.

    You create an Archive for Cordova when exporting and I create an Archive for Xcode, and I have similar problems which I solve with this method.

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  • I checked on a real device I have it showing "Other" too.

    I can't say anything if it was before because I separate builds for different platforms.

    By the way in my archive for Xcode in the folder "pods" were not all the files had to make "pod install".

  • Hi, I'll check with me now.

    But you don't worry about the restore purchases button, you can safely leave it in your android app, it won't hurt your app and google doesn't scold you for it.

  • If you as a developer plan to pause the game, then it is better to disable and enable groups with unnecessary events or have a global variable for pause mode. Doing it by stopping time at 0 is a bad idea and is only suitable for the learning phase.

  • I just looked it up, you also have to pay $99 for commercial use there. You learn how to use it for free, it takes a month, and then you have to pay to put the game on app store or play market.

  • > > ...

    > >

    > > https://we.tl/t-PYVug00lhI

    >

    > You gave a false link, I didn't find the file there.

    odd, it works for me. Apologies. Let me see if I can do something else.

    I looked again, and it turns out there was a little window that allowed you to download the file.

    You were told correctly above.

    You need to create a bullet on a layer on which there is no paralax.

    Here is an example on the screen.

  • I release "free" games that generate good revenue. That's why I hate free stuff.

    I prefer to know how I'm being taken advantage of. **** Gamemaker, Construct3 is in my heart forever.

  • 1. At startup the game loads all resources into temporary browser files, this is shown by the progress bar on the start screen. If you have the game loaded quickly then everything is normal.

    2. When the game is loaded at the start of each layout, all layout objects are loaded into video memory. If you have a long loaded layout may be you layout takes too much video memory or other problems in the layout itself.

    To understand more precisely you need to look at the problem.

  • ...

    https://we.tl/t-PYVug00lhI

    You gave a false link, I didn't find the file there.

  • On an iPhone, the game starts running 30 FPS when power saving mode is turned on.

    Try changing the step-by-step mode of physical objects to independent mode.

  • Вы создаете пулю на том же слое, что и игрок?

    Может стоит посмотреть, как это сделано в других играх.

    Если не получится, выложите файл c3p и мы вам поможем.

  • You are trying to fetch data from local storage every tick, try doing it on page startup or add a trigger once.

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  • There are good examples of how AI has made the game more immersive.

    All these are just loud slogans for now.

    What I see is that AI has brought a lot of poor quality products to all playgrounds.

  • You probably have a lot of locations that are on top of each other and you disable different layers to show these locations? This is an archaic and inconvenient method, it's much easier to have a location nearby and just move the character there when descending to a new level....

    In your case, you don't need multiple obstacle maps. You need to add new objects to the obstacle map when descending to a new floor, and recalculate the obstacle map.

    This all sounds confusing, I think a small example with two floors would help explain it better.