ibiz's Forum Posts

    What to do with spriter, pro ui, plugins from chadori? I use a lot of third-party plugins in my projects, and many of them are paid ones that I personally bought. Now scirra disables them. I have been paying for a subscription to construct for about 10 years. After reading the entire thread, I came across a message that there are hacked versions of construct 3, and for the first time in 10 years I came up with the idea to look for information about hacked versions of construct. This is just a mockery of users, the community has been asking for some functions for 5-10 years, and these requests are rejected (we have a small team, bo bo bo) but at the same time you have time to deal with the unnecessary SDK v2, you guys seem to have forgotten at whose expense the banquet is!!! I was just blown away by this news!!!

  • Now that r380 ships with WebGPU enabled for Android I‘ve done some tests myself and thought I’d share them here :) The results unfortunately weren’t too promising…

    The past few system webview updates have brought significant performance improvements for my game for webGL 2, while webGPU causes severe stuttering issues on my 7 Pro test device, as you can tell from these videos. Furthermore, it sometimes causes longer hiccups and especially struggles with displays that support a dynamic refresh rate (disabling this feature improves performance significantly, but it’s still worse than webGL). Performance on my (relatively slow) Galaxy S8 with webGL is a lot better in comparison. iOS webGL performance, while not amazing, is much better too.

    I‘m hoping for future webGPU or Construct updates to improve this in the future, but for now I think I‘ll have to disable webGPU for my exports.

    I also tested my project on android using a WEB GPU, the result is not comforting where the game runs stably at WEBGL2 60fps and a processor load of 30-40%, the WEB GPU simply freezes after switching to a layout with a level and does not allow the game to start. WEB GPU for android requires improvements

  • Button click sounds don't work!!!!!!!

  • Ashley help solve this problem

  • how to get the right link in an HTML element that will work on all platforms.

    this method does not work on android

  • Hi, I need to find the size values of the on-screen keyboard, for the subsequent placement of the GUI without overlapping the keyboard. I use the scale outer mode, I tried to take values from the Info Window innerHeight platform plugin, but it doesn't help. I ask for help.

  • Hi Ashley, I'm also interested in this question. Do you have an answer? it's been 10 months since the post was published...

  • lucid

    Hi, I found a small bug. When adding an scm object as a child to a sprite with the item z elevation marked, when the sprite command Move to top on layer, the scml object does not change its position z-index

  • Hello everyone. I'm currently preparing to move to a new city, so I'll be pretty busy and scarce for the next couple of weeks.

    7-7-2021

    • Added support for multiple spritesheets (make sure all sprite sheet json files are in zip)

    Chadori it's definitely not supposed to work like that. I just tried it out, and it's behaving as expected and firing one time for each key. If you want to send me an example of a non-working project I can look into it.

    What does this mean, does spriter PRO support exporting images to multiple spritesheets?

  • Aekiro

    Thank you for your quick reaction, good luck in the development.

  • Aekiro I don't know if this is a mistake or not, but before when you put several buttons on top of each other, only the top one was pressed, now when you click all the buttons that are under the cursor are pressed. I did not go into my project for a long time, everything worked before the update, after the update, all the logic broke...

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  • iframes have their own javascript context. It's a whole new web page, and you're starting with a completely blank slate. There are no scripting features available whatsoever other than the JavaScript features built in to the browser. Therefore runtime does not exist, and none of the scripting APIs are available at all. (You're also trying to use await outside of an async function, which is invalid syntax.)

    A normal HTML tag should be able to load an image from a project file in preview in the latest beta. We updated it so network requests to project files work in preview mode.

    Ashley Good afternoon, in the latest version of r233, loading images from project files does not work, here is my code in an iframe

  • iframes have their own javascript context. It's a whole new web page, and you're starting with a completely blank slate. There are no scripting features available whatsoever other than the JavaScript features built in to the browser. Therefore runtime does not exist, and none of the scripting APIs are available at all. (You're also trying to use await outside of an async function, which is invalid syntax.)

    A normal HTML tag should be able to load an image from a project file in preview in the latest beta. We updated it so network requests to project files work in preview mode.

    thanks for your reply. Now another question? will html code running in preview get project files after importing to android? I also noticed a strange iframe bug, when using an iframe with an input field inside, when the mobile keyboard pops up, the iframe goes up and to the right on the mobile phone in scale outer mode without the hide status bar option. If you set the hide status bar option when exporting, everything works fine.

  • I'm trying to upload a logo.png project file to an iframe plugin. But this doesn't work in the preview. Here is my code for iframe--->

  • Adding to the post before about the game not loading, it appears to be related to having modules selected for the project. If you select classic then it works, but otherwise you get

    Uncaught TypeError: Cannot read property 'Plugins' of undefined

    at c3runtime.js:2563

    c3runtime.js:2322 Uncaught (in promise) TypeError: self.C3_GetObjectRefTable is not a function

    at C3Runtime._LoadDataJson (c3runtime.js:2322)

    at C3Runtime.Init (c3runtime.js:2316)

    at async RuntimeInterface._InitDOM (main.js:39)

    at async RuntimeInterface._Init (main.js:27)

    I'm a little confused, are you trying to tell me that it's a mistake on my part? How do I select classic?