Headbang Games's Forum Posts

  • OK so I'll import with r204-2 whenever I need to, is going to be available permanently?

  • It happens with C2 examples too, I tried Space Blaster Game (get stuck on 99.6%) and Ghost Shooter rain demo (get stuck on 99.5%).

  • Ashley

    OK, found out how to load previous versions.

    It seem to work on r204-2, so for now I imported it there and saved it for R210, but there's something wrong there you should really look into.

  • Update:

    I tried removing all audio, event sheets and layouts, still not importing, that's when I realized something fishy is going on.

    I tried importing 3 C2 projects that I already converted to C3 again, and they get stuck too.

    I tried importing C2 sample projects, also getting stuck!

    I'm trying on 2 different computers, I tried NWjs 46.4.0 and 47.1.0.

    Can I somehow test back betas/stable versions to see when it broke?

  • I previously imported a few of my old projects from C2 to C3 with much work, but no problems, they were all relatively small projects, 60mb tops.

    I'm trying to move my biggest project now (200mb), I removed everything that is not supported and I'm not getting an error message anymore when trying to import, but the import is getting stuck on 0% or sometimes 0.1%, I get no errors, see no progress, nothing in the console log.

    Ashley what can cause this issue?

  • It's not gone, it was changed, previously you had to choose a directory before the export.

    Now, after you export you'll get a link to download a zip file and it will be kept in your exports manager.

  • Hi,

    I got 8 years of experience with C2 and C3.

    I've made hundreds of games, both for my studio and as a freelancer.

    You can read more about me here:

    http:///www.headbangames.com/devblog/about

  • Since NWjs 0.47.0 (tested on the latest 0.47.1 too) there is a bug with all progress dialog windows (opening/saving/exporting, etc), from what I can see they are getting invalid translate values, how should I report something like this?

    Should I send them the package.json of C3, is that ok?

    Can I simulate those windows in a project and send them an export of that?

    Ashley

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  • stage=1 is true and stay true every tick, so it keeps sending it every tick.

    Add a "trigger once" ccondition.

  • Ashley, this is not a bug, but a question.

    To be able to capture video with nvidia builtin recorder I need to add --in-process-gpu to the package.json, I always had to for exports, now I also need to for previews from the editor.

    Is there a problem having this flag running, can it cause any issues with the editor?

  • Hi,

    I got 8 years of experience with C2 and C3.

    I've made hundreds of games, both for my studio and as a freelancer.

    You can read more about me here:

    http:///www.headbangames.com/devblog/about

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  • Hi,

    I got 8 years of experience with C2 and C3.

    I've made hundreds of games, both for my studio and as a freelancer.

    You can read more about me here:

    http:///www.headbangames.com/devblog/about

  • You can check the angleOfMotion expression then assign the right animation, in 45 degrees intervals.

  • Hi,

    I got 8 years of experience with C2 and C3.

    I've made hundreds of games, both for my studio and as a freelancer.

    You can read more about me here:

    http:///www.headbangames.com

  • Yes, the same way you would redefine keyboard mapping.

    I usually have a setting.json as a dictionary with keys like k_jump / j_jump for each button with the index as value and I read that straight into my control events (on key index).