Headbang Games's Forum Posts

  • looks great!

  • #UPDATE

    After moving my music folder (which is 42 mb for both m4a and ogg files) from the Sounds folder to the Music folder the preview works, but it's still weird, it was always in the Sounds folder so it will preload and play on time when playing online and I didn't change any of these files for quite some time.

    I'm guessing it's more due to the fact that more memory is free, but why is there a memory problem to begin with?

    I have 16gb of ram and barely 10% in use, it's not a big project and bigger projects with 10 times more memory usage are working fine.

    Not to mention loading older versions going back a month, which used to work fine, are also affected, I'm working on this project daily.

  • I got a very strange bug and I'm not sure what might cause it or how to properly report it.

    I can't preview my project in NWjs or chrome anymore, it just happened all of a sudden with no apparent reason, firefox and edge work fine, NWjs just crashes without a message and chrome gives me "Aw snap, chrome ran out of memory".

    Now the strange part is that I tried loading a backup from earlier today, from yesterday and even last month and I'm getting the same results, I tried updating chrome to the latest version, I tried updating Construct from r241 to r243 and fully uninstalling in between and of course restarting my computer.

    I know for sure this is not a memory problem, because I tried loading another project which is much much larger and it previews fine, this is a 40mb download and 30mb memory use project.

    Ashley do you have any thoughts?

  • Oh, you can just save it to json and then load from json.

  • You can load an image from url into the tilemap, but you can't have 2 instances of the same object with a different image, so 1 image per tilemap object.

  • Problem Description

    Loading a saved game doesn't update layers to new parallax/scale rate values.

    Attach a Capx

    http://badpadgame.com/load-layersBug.capx

    Description of Capx

    save/load/restart layout, show values in text object.

    Steps to Reproduce Bug

    • Run layout and save, see layer parallax and scale rate values.
    • Change layer parallax / scale rate values in the editor.
    • Run layout see new values.
    • Load saved state.

    Observed Result

    Values returned after loading are not correct.

    Expected Result

    Layers should update all their settings to new one after loading, restarting the layout doesn't reset it either, but since in most case scenarios the user won't have the option to restart the layout it's better if it'll happen when loading, same goes to previous layout size bug that was fixed but requires a layout restart.

    Affected Browsers

    • Chrome: (YES)

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

  • Ashley

    This is similar to a previous bug I reported where the layout size was not updating after loading a save with a different layout size.

    As you can see in the video, when I enter the scene it shows the parallax on the layer background2 is set to 45,40

    Now If I load and older save slot (official saving system) and go to the same layout and it changes to 80,80 (previous settings)

    I have no actions to change the parallax or the scale rate of any layer in runtime, In face I wasn't sure if they even existed until I came across this bug, thinking I might need to reset them manually for every layout, or just patching changes after loading.

    https://youtu.be/7JSNMwbuRgI

  • I see NWjs v 0.21.1 is available for download, anyone tried it already?

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  • Will C3 allow selection for exporting with all it's previous engine builds, in case the newest version breaks an old project?

    I'm asking because I have a project that broke after C2 v203, I barely update it anymore, but when I do need to, I must load and export it with v203 for it to work properly.

    • Post link icon

    I am using nvidia built-in recorder, get the best results, but you need a geforce 600+

    I haven't tried the canvas recording yet though, sounds interesting.

  • Great, I just wasn't sure what "IT" was, so I guess we're all good!

  • I see, but it also says at the top that some of these issues only apply to version 0.12 and lower, we're on version 0.19.4 already, so that might not be an issue anymore.

    My point is that my game runs, steam overlay is accessible, achievements are being registered and pop is shown, so unless I'm missing something, I don't see any problem.

  • TheRealDannyyy I've noticed that Ashley mentions in the greenwork plugin post that the game's exe must be named nw.exe for it to work, I also notice you didn't write anything about it, my game and steam overlay seems to work fine for me with a different exe name, but I'm not sure what was the original problem that required this action, can you shade some light on the subject?

    • Post link icon

    I think what he meant was that even when porting you can do fishy things, intentionally or not, not to mention support and maintenance for the long term, official plugins are always safer than 3rd party, I've seen more than once that bug reports were dismissed because of 3rd party plugins.

    Now, if it was somehow officially supported by scirra as a trusted plugin, where they have a contract between them that makes sure the plugin will be supported and updated, that would be more reassuring.

    • Post link icon

    So I finally got the overlay to show up, but once it does it's not responsive to any clicks, it seems like the game is still in focus and it's receiving the keyboard input instead of the steam overlay, pressing shift+tab doesn't close it.

    I remembered the Big Roundup post mentioned adding --in-process-gpu if the overlay is not showing, though it did show I thought giving it a try and it works.

    Ashley did it work for you without it? you might want to add it to your installation instructions.

    Also it seems to work for me with badpad.exe and not just nw.exe, is there something specific I need to test that might not work and come back to bite me in the *** later?, or if it's showing up then it's all good?