h1k3's Forum Posts

  • I'm guessing you probably have a setting in your developer app that is incorrect. That's usually the culprit for what you seem to have going on. Under settings, make sure app domains point to your website domain name (blackantmaster.com) Also make sure that your Secure Canvas URL is properly set under Facebook canvas platform. Feel free to look me up at facebook.com/hikenh. Hope that helps.

  • matrixreal

    TY

  • Hey everyone, my name is Lance and I've developed a few plugins for Construct 2 such as Facebook and Paypal plugins. I'm currently working on an integration plugin with Parse data storage in order to make a mobile app. I've never made a mobile app before and I have a question for those who have. Is there a standard screen size across all android devices? If there is, I just need the smallest possible size for all devices. My app will not be graphics heavy.

  • I woke up to 15 tutorial notifications and it's still ticking them off every few minutes it seems. I'm sure the Scirra team will deal with it shortly though.

  • I believe but I'm not 100% certain that you can't use banner ads on Facebook without violating the developer TOS. In app payments allow you to monetize part of your game such as allow users to get 10 extra lives for $0.99 or something to that affect. It used to be fairly straight forward to setup, but Facebook changed how they handle payments now. You need a pretty good understanding of the php programming language to set it up yourself. https://developers.facebook.com/docs/ga ... s-tutorial for instructions. I do have a program built a while back to handle credits for another person. The programming part for the most part has been done. You just need a server with php 5.4 with PDO enabled and a mysql database running in order to utilize it. I have that available here: http://lockegames.com/?shopp_product=fa ... nt-manager

  • Facebook in app payments

  • Yes, PayPal will ping a file on your server. It's up to you to save that data to a database and check it via an Ajax call.

  • Yeah, I had an ssl cert but I can't seem to get it to install properly. So the only sure fire way to visit my site now is by http://lockegames.com

  • Yes you need to submit for review with publish actions permission. Until then you should be able to test your app from any account that is listed as a developer or tester on facebook.

  • You can find fully functional code examples on phpclasses.org. For your needs, look under the user management heading. The only caveat is make sure you read the license agreement. You will likely need to credit the author somewhere in your app.

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  • Wait, does the "https://graph.facebook.com/" & Facebook.UserID & "/picture" actually work? It shouldn't but maybe I havent tried it.

  • ,

    That old way to get the profile picture stopped working with the last couple of Facebook API updates. In order to get the profile picture now you would need to use the ajax plugin and either my free Facebook core plugin(non mobile) or cranberrygames plugin for mobile platforms. Once you log in using on of the plugins just mentioned, make an ajax get call to the following address

    https://graph.facebook.com/me/picture?r ... ess_token={User Access Token from mine or cranberrygames plugin}

    This returns a JSON array that you can parse to get just the url value. IF you are not good at that, you could just use the tokenat system expression to strip it down to just the url you want.

    Of course you can also pick up my user information plugin to streamline the information. It's compatible with Cranberrygames plugin as well. You can pick it up at http://lockegames.com

  • New plugin to my Facebook family

    Add the ability to create game groups on Facebook. Add users, post to the group. This would be perfect for alliances,covens,groups....... Get this plugin and more at http://lockegames.com/?shopp_category=construct-2

  • Newly added Facebook payments plugin to my website. Process Facebook credits on your Construct 2 application(http://lockegames.com/?shopp_product=facebook-payments). This plugin only interfaces with Facebook, it does not save the information to your database. Pick up the credits management script at http://lockegames.com/… to save the information to an MySQL database.

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