h1k3's Forum Posts

  • 10% off any of my software including the popular Facebook plugins now through 12/26/2014. Order your software today at http://lockegames.com/?shopp_page=shop

  • Update to the Facebook core plugin. Now supports Construct 2 minify on export. A must have update to the free core plugin. Further proof that I update all my plugins routinely, even the free ones. So if you haven't done so yet, pick up some of the growing list of Facebook plugins at my store http://lockegames.com/?shopp_category=c ... -2-plugins

  • New additions available at: http://lockegames.com/?shopp_category=facebook-plugins

    1:Like Button - Add a Facebook like button to your app.

    2:App Requests - Send and receive requests between users using the Facebook requests platform(requires secure(https) website.

  • Here's a quick little app to showcase my Facebook plugin system. Currently it showcases the status posting abilities, Login abilities, and has a little Facebook like button on the level complete screen.

    http://lockegames.com/relics/farmer/

  • Ribis thanks for the plug. That's my plugin. 😸

  • Kheltos

    I can't at the moment, but I can work on something over the next couple days. You should take w peek at my tutorial when you can at https://www.scirra.com/tutorials/1092/u ... -20-plugin

  • New Facebook plugins and a brand new Facebook plugin package deal. Visit http://lockegames.com/?shopp_category=facebook-plugins for pricing and ordering.

  • Search for phonegap in the completed Adonis section of the forum. A user named cranberrygames has a mobile friendly plugin for Facebook sharing.

  • Ohh my goodness, I'm sorry I had posted that in a facebook group so you need to be a member. I'll upload to my own server today and repost the link.

  • Facebook has an ads api but that covers posting ads on facebook itself for your app. What you want is to place ads from a third party in your app? I think there are some nice plugins over in the completed plugins forum to interface an ad program like Adsense. If you have a particular person looking to place an ad though, that's simple. Add the browser plugin to your app first. Then ad a sprite plugin and use the ad image for the sprite. Now inside of an every tick event, add a set opacity to 50 for that particular sprite. Now ad a condition below the on tick event that sets the opacity to 100 when the mouse is over it. Ad a mouse on click event so when the user clicks the sprite the browser plugin will open the advertisers link in a new browser window. I'd offer an example capx but I'm away from my computer so I can't access c2 right now, sorry.

  • My facebook fetch status plugin has been renamed to Facebook Status node. I have also added the ability to post a status to the users Facebook wall if they have granted publish_actions permission. If you have already purchased this plugin use the download link from your email to download the update, otherwise pick it up here: http://lockegames.com/?shopp_product=fa ... ser-status

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  • In order for it to work you will need to set the facebook app domain and website settings to http://localhost

  • Here are the instructions my old plugin tester had provided for adding the plugin.

    <feature name="InAppBrowser">

    <param name="ios-package" value="CDVInAppBrowser" />

    </feature>

    For example, my game needs the in-app browser as well as cross origin resource sharing and network access resources, so my config.xml looks like this:

    <?xml version="1.0" encoding="UTF-8"?>

    <widget xmlns="http://www.w3.org/ns/widgets" xmlns:gap="http://phonegap.com/ns/1.0" id="com.mycompanyname.drawthat" version="1.0.0.2">

    <name>Draw That</name>

    <description>Drawing game</description>

    <author href="http://www.mycompanyname.com" email="editedout@editedout.com">Colby Sites</author>

    <icon src="icon-128.png" width="128" height="128" />

    <icon src="icon-256.png" width="256" height="256" gap:role="default" />

    <preference name="permissions" value="none"/>

    <preference name="android-targetSdkVersion" value="19" />

    <feature name="http://api.phonegap.com/1.0/network"/>

    <gap:plugin name="org.apache.cordova.media" />

    <preference name="orientation" value="portrait" />

    <preference name="fullscreen" value="true" />

    <preference name="target-device" value="universal" />

    <access origin="*" />

    <feature name="NetworkStatus">

    <param name="android-package" value="org.apache.cordova.NetworkManager" />

    </feature>

    <gap:plugin name="org.apache.cordova.inappbrowser" />

    <plugins>

    <plugin name="InAppBrowser" value="CDVInAppBrowser" />

    </plugins>

    <feature name="InAppBrowser">

    <param name="ios-package" value="CDVInAppBrowser" />

    </feature>

    <!-- Optional splash screen image, e.g.: -->

    <!-- <gap:splash src="splash.png" width="1024" height="768" /> -->

    </widget>