GSquadron's Forum Posts

  • I tried several different things and nothing seems to work.

    But what really did surprise me, was that this doesn't do anything at all:

    (Notice I changed it to ID for the circle too, but doesn't change anything)

  • I did this and it destroyed both circles again.

    I found out that this destroyed all circles if the square is spawned from the circle that has the lowest UID.

    Otherwise, nothing happens if it is spawned from other towers and clicked.

  • I have a circle and when I click it, a square appears.

    When I click the square the circle should be destroyed.

    There are two circles on the screen.

    When I click the square, BOTH circles get destroyed.

    I want only the circle that spawned the square to be destroyed.

    How to do this?

  • Worked a bit today.

    This is the result.

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  • I love TD, and this tower looks like the archer tower from kingdom rush, was inpired on it?

    Keep going,

    Thank you man! Yeah, I used it as reference, though this is initial design, will change as I progress.

  • Hi all.

    I am thinking of creating a tower defense game combined with clicker games.

    The idea is to upgrade towers clicking on them, as well as buying towers with coins accumulated.

    There will also be a hero and you might choose one of three different heroes as a start in the game.

    The game will have 4 types of towers.

    2 of them will be meele and two others will be ranged.

    The game might be in pixel art or vector art. Though I prefer vector art.

    It will take 3 months to show the first demo of the game.

    Will be available online, on Windows and Mac.

    Here is the first tower I designed for the game.

    To follow its development, follow me on Twitter.

    https://twitter.com/GSquadronStudio

    Let me know if you like the idea in the comments!

  • Check if they are visible, then you can click them.

    So add visible condition on the click.

  • aspano81

    On layer 6, click on the buttons on your construct 2 project and make their initial visibility hidden or visible as you want them.

    Next, on events, you need to add a condition that will enable you to click the buttons only if they are visible.

    You either check for the button visibility or for the layer visibility.

    But I believe what you are asking for is how to show the buttons.

    So just check if they are set to visible on their initial visibility in the properties panel.

  • AFAIA this functionality is only applicable when Previewing.

    [quote:e521r1i8]Pause on unfocus

    If set to Yes, the preview will pause when the browser window loses focus, e.g. when switching back to work in Construct 2. This can be useful for certain workflows such as using continuous preview. If set to No the preview will continue to run even without focus, but note switching to another browser tab or minimising the browser window will still pause (as it does with published projects).

    Ok, thanks!

  • good job for your game.. but in multiplayer make a screen to w8 another player and when find a new player start the battle.

    Thanks!

    The game can only be played against a friend in real life.

    You click first, then they click and so on.

    Still waiting for a response to remove that black bar above.

  • Hey guys, I have an irritating problem that always shows in all my construct 2 games.

    There is a black bar at the top and I do not know how to remove it.

    When I run the game from construct 2 it never shows up, but when I upload it on the server, it shows.

    Any help?

    Example: https://www.anothergames.com/games/html ... ight/index

  • I want the game to keep running even when the use switches to a different tab.

    How can I do that?

  • aspano81

    The issue with my game wasn't the time scale, it was the player controls.

    Whenever I pressed W the player moved by 5 pixels.

    So it has nothing to do with time.

    I just set a variable pause and I set it to 0 if player controls are normal or 1 if player controls are disabled.

  • Just wanted to say thank you so much for the new beta version.

    My games now open super fast on Construct 2 and am very about about this.

  • I downloaded your capx and it had nothing to do with that I asked though.

    A clicker is when you click, not with keyboard strokes. But anyway I got the point, it was truly annoying.

    Just pressed a bunch of keyboard strokes.

    Yeah, that would be somewhat boring and not always true though.

    There might be cases that the player gets bored and starts clicking slower, or that he doesn't need to click at all.

    newt

    Thanks for subbing on my youtube channel!

    All

    I think I found the solution.

    Just make the clicker give money, but make it way weaker than upgrades that give you money after each second.

    Makes total sense and people won't just be clicking, but also make a bit of strategy.

    Also, knowing that the fastest click ever was 16 clicks per second, I can limit it to that.

    I am now thinking to limit it to 12 clicks per second.

    Should be enough.