GSquadron's Forum Posts

  • How can I make all upcoming text objects with the same font, size, color and all centered?

  • You should totally let me know if you get a job this way, I've been thinking about doing the same thing, but I honestly don't know if there's much demand for game developers.

    So far I can tell you that I got a contact for a 3D game.

    None for 2D games.

  • Hi everyone,

    I am a Construct 2 game developer and am looking to create a construct 2 game for someone who would be interested to add value to their business.

    My experience includes 5 years of programming, including experiences with PHP, javascript, html5, css3, mysql etc.

    I have created different websites/software/games over the last 5 years.

    I also can create web designs or game assets if required or scout for an artist.

    I have made several games, either from scratch or with Unity game engine or Construct 2.

    This experience might benefit to you in making the right decisions during development.

    For some of my games you can check my newgrounds account.

    http://gsquadron.newgrounds.com/

    Certain assets in those games were made by me and the game Arson has all the assets and programming from scratch created by me.

    I have also created a game engine from scratch in javascript so this might greatly help in fixing gaming bugs and stuff.

    I work every single day, no days off. So you can use my skills whenever you want to.

    I will also help the client do marketing and targeting the right audience after the project is finished.

    Right now I am working on two projects and as soon as I finish them, I will be free to work on your project.

    So you can postpone the request before I finish them.

    I never leave a single project unfinished, unless the client wants me to stop its development.

    I also am looking to get payed at the end of each week.

  • How to alter the health on only one of them?

    And here are the events I am using:

  • Hi, are you using a global variable or an instance variable to track your enemy health?

    I am using an instance variable created from the family.

  • I have set up the logic of my game so that when the enemy which is part of the enemies family has <= 0 health they get destroyed.

    But when I destroy it, it destroys all instances of the enemies which are part of the family.

    So if I have two enemies and I attack only one of them, both get destroyed if their health goes 0 or below 0.

    How can I fix this?

  • Blue actually jumps an infinite amount of times if colliding with the walls. The horn is just a character design.

    We added a hat to the player and maybe add a shop to buy accessories later, which do not have any effects into the game. xD

  • Looks cute so far

    ~Sol

    Thank you!

  • I am currently working on Blue the dino.

    It is a platformer game based on the main character, blue.

    This is how the game looks so far.

    Let me know what you think!

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  • So we launched our campaign on Kickstarter!

    Support us to publish our Zombiez game on Steam made with Construct 2!

    https://www.kickstarter.com/projects/12 ... /zombiez-0

    To read more about its development, you can check it here.

    zombie-game_t177735

    Trailer of the game.

    Subscribe to Construct videos now
  • Now the project is on kickstarter! Support us!

    https://www.kickstarter.com/projects/12 ... /zombiez-0

  • Ok thanks!

  • Hey, good job! I really like the animations, the knights' movements are really well done Did you use Spriter or something?

    Gameplay wise it could perhaps use more of a skill element - once both knights have used their 2 magics and 2 heals then it's just a case of bashing the attack button over and over and hoping the damage:dodge ratio works out in your favour :p

    Thank you for your reply!

    We actually tried to implement other things, but that would require quite a lot of time.

    (Such as adding shop, upgrades, different knights to fight, weapons etc.)

  • Objects cannot be part of multiple containers, simple as that.

    I mean one container used for all objects in my case, which are all the cards. The reverse.

  • I don't know what "Why would you" you are talking about.

    I completely forgot of that kind of solution.

    Though I would still like to know how to do one container on all cards.