GSquadron's Forum Posts

  • Worked on bathroom image. Most probably will add two more and start the development of the game.

  • is there a way to use the time from the device that the person is playing the game?

    if the answer is yes, you can use the time to modify the image: day and night.

    Ye, but looking to just make one type of background to tell the truth.

    So I will go with current looks.

  • Second image.

  • After working on it a bit more, I added textures and stuff suggested.

    Hope you like it!

  • Game is out!

    You can try it right now.

    http://www.newgrounds.com/portal/view/691476

    Hi all!

    So I am working on a game right now which is going to be a point and click game.

    You have to solve some riddles and I have to think how difficult or easy they will be.

    As for now, this is all I have worked on, just a background.

    Let me know what you think! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Game dialog.

    A sneak peak into the game.

    This will be the title screen.

    First background modified.

    Second background.

    Third background.

    Fourth background.

    Fifth background.

    First background plan.

    This will be the soundtrack for the game.

    https://soundcloud.com/ohelloron/hidden-objects

    For my latest game art follow me on twitter. https://twitter.com/GSquadronStudio

    Or deviant art. http://gsquadron.deviantart.com/

  • Hi all,

    I have some furniture 2D assets for free and thought it might help devs.

    You can also follow me on itch.io for other future upcoming assets as I am working on some right now.

    https://itch.io/s/5954/free-2d-assets

  • Just add the trigger once as a sub event under the on mouse click and move the sound to the sub event.

    Thanks. I had all events on sub event except sound. Now it works fine.

  • Well, anything happening in you game should be set to happen, so, take a look in you event sheet and find where the sound is being played and make sure it have the correct conditionals to play once while true.

    It will not allow me to add the condition cuz it is a mouse click event.

    Also tried it with timer, using once, still didn't work.

  • Hello,

    I tried autoclicker on my current game and it made a very noisy sound.

    How can I interrupt sound from being played or maybe is there any kind of theory how not to make the sound noisy when it repeats?

  • The effect "Color" applied to an object over the colored one does this.

    Example: https://drive.google.com/open?id=0B3l68 ... zU4NWdjbk0

    Have a good day.

    Thanks so much man! This is even better than I expected. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Hmm. I think maybe you must add a new frame in your sprite animation, where you add the new image in.

    Set speed to 0 and loop to No.

    Now you can make the Event Sheet

    I wanted to make it dynamic.

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  • Hi all,

    I have two images, one is greyscale another is with colors.

    The greyscale is on top of the one with colors and they are the exact same images.

    I want it so that for every click, the greyscale image, is cropped off or cut and it starts showing the image with colors.

    How can I do something like that?

    It should look something like this after 2 clicks for example:

  • Where do you upload your game to if I may ask?

    I probably can't help you anymore from this point on..

    I still believe that the project property "Fullscreen in Browser" might be the issue.

    But, seriously, I don't really know..

    I upload it on my own website.

    Though I will need to try it on a different website to completely verify.

  • Well, the image you uploaded shows no black bar inside the actual frame (the grey bounding box).

    That means that what causes the black bar, is that your project's width and height don't match with the browser rendering window.

    Could you try exporting to NW.js (all three checkboxes unchecked) and tell me what you see?

    On nw.js it shows perfect. I think this has to do with the server configuration maybe. It adds that black line for some weird reason.

    When I open the project on my browser from construct 2 run, it works fine.

    When I upload the game, it adds the black bar.

    The game has a resolution of 960x640.

  • What is the result if you set "Fullscreen in browser" under the properties->configuration settings to "off"?

    Sorry for late response!

    This is what I get:

    And I tried all of the available options, it seems like letterbox scale is the best one.

    And it always shows that black bar on top when uploaded to the server.