grigrizljac's Forum Posts

  • I'll post a clickable URL for you. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> http://indievideogames.com/promote-indie-games/

  • Have you added Audio object to your project?

    And then, have you added something like: On Start Of Layout|Audio -> Play -> (select your sound)?

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  • so let me get this straight, you/i buy a personal license I can get it on any computer and it's unlimited time and all stuff get's unlocked?

    Yes, as long as you are the only user.

    Personal License is limited to 1 user, so only 1 user can use it (but on as many computers as the user wants).

    [quote:3q4j6fux]2. Personal Edition

    Personal Edition Licenses are permitted for use by one named individual. No one else apart from this named individual is permitted to make use of the license. Personal Edition Licenses are strictly prohibited for use within business organisations (these organisations must use Business Edition Licenses) except in the instance of Startup Businesses (refer to b.4 for more information).

    /.../

    8. License Duration

    Licenses for Construct 2 are indefinite and entitle you to free updates to any future releases of the Construct 2 editor for life permitting you are in possession of a valid and fully paid for license and you have not broken any terms of this agreement.

    https://www.scirra.com/store/construct- ... license-31

  • Export -> Right Mouse Click -> Show Deprecated Exporters.

  • Yep, just delete the lines with sounds, but keep the file.

  • dont forget to delete the offline.appcache file : D

    That's a possible solution, but the offline support is broken completely.

    Much better way is to open the offline.appcache file with a text editor and delete the sounds from it.

  • (sorry, cannot download Google Play games anymore, I don't have an Android device anymore <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">)

    Here's my game, Square Eater:

    http://bit.ly/1wKDiNT

    EDIT: it looks like I can still install applications from play.google.com on my PC (a bug in Android/Google Play? <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">).

  • Maybe your tablet has x86 processor. Try to install the x86 version of the game on your tablet (when XDK builds, you get 2 files: ARM and x86).

  • Problem Description

    When I want to import a very short audio file, it does not import it.

    I want to import a .WAW sound, which is about 0,072 seconds long (a click sound) and it's size is about 3 KB. When I click import, I get stuck with the progress bar at the end.

    Attach a Capx

    No .capx requied.

    Description of Capx

    No .capx.

    Steps to Reproduce Bug

    Observed Result

    The progress bar gets stuck and the audio is not imported.

    Expected Result

    The audio should import normally.

    Affected Browsers

      Not a browser issue

    Operating System and Service Pack

    Windows 8.1

    Construct 2 Version ID

    r206

  • [delete]

  • The iFrame_HTML_Pode works great for me (it's used to show leaderboards in Square Eater).

    Add that to your layout, then add to event sheet: System|On start of layout -> iFrame_HTML_Pode set URL to: "url". That works for me

  • Scirra has removed the option to attach attachments. I don't know why. So you have to use a third-party site (Dropbox, Google Drive, Box, Copy, Onedrive, etc.)

  • Anyone here is using ajax with crosswalk?

    It seems to work only when i choose crosswalk version 7, all the new one are not responding to any requests.

    I'm using AJAX and building with Crosswalk 7. I don't have any problems. I haven't tried any other Crosswalk versions because the build fails.

  • Try to build it with Crosswalk 7 and/or check if any of your pictures/files contain special characters.

  • I've contacted Google, but the alert is still here.

    This is what I wrote (copied&pasted from Intel page):

    [quote:37jl19z8]This application uses the Crosswalk 7 WebView which is based off of Chromium 36.0.1985.144. This version of Chromium includes the Open SSL fixes found at https://chromium.googlesource.com/chrom ... 25d0b079c3

    c5547f07948684f80c4e9c3584

    The Chromium team did not rev the Open SSL identifier, so it still reports 1.0.1e as the Open SSL version. You can verify this in the commit log at https://chromium.googlesource.com/chrom ... sl.version

    You can find the Crosswalk commit that updates to Chromium 36.0.1985.144 at https://github.com/crosswalk-project/cr ... a3d9e68e05

    Thank you

    This is what they have replied:

    [quote:37jl19z8]Hi,

    Thanks for contact Google Play Developer Support.

    To help protect your users, it’s important for you to update your app’s use of TLS/SSL. Apps with vulnerabilities that expose users to risk of compromise may be considered “dangerous products” and subject to removal from Google Play.

    For more information and examples on using TLS/SSL on Android, please go to:

    https://developer.android.com/training/ ... y-ssl.html

    Here are some common areas to look at when troubleshooting:

    • If your app trusted a certificate issued for an unrelated hostname for a connection, your app could be using an overly permissive HostnameVerifier or none at all.
    • If your app replaces the default TrustManager with one that doesn’t verify the chain of trust, your app could be trusting a certificate that wasn’t issued by a trusted certificate authority
    • If you are using a version of your app for debugging that has SSL disabled, it should be guarded using a DEBUG flag that is never turned on in a build published on Google Play.

    Please let us know if you have any additional questions.

    Regards,

    Thomas

    Google Play Developer Support

    Did you know we offer chat support in English? Chat with us from Monday through Friday, 8 am to 5 pm PT by going to https://support.google.com/googleplay/a ... #contact=1

    What can I do?

    Ashley and imaffett

    EDIT: After calling Google 2 times, contacting them via email 3 times, "marking the alert as current", "Dismissing" the alert, selecting "There's a mistake", the alert has gone, I have no problems anymore.