graham-s's Forum Posts

  • I don't believe any were ported to C3.

  • It would help if you explained what your problem(s) are and what you need help with.

  • This was good to know, while I have absolutely no interest in serious 'gambling' app, I was interested in fun slots etc, and figured it wasn't allowed.

    Now I see that it is, rock on

    Thanks.

  • use an array.

    Randomize the entries in the array, and then compare the two entries when selected.

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  • I also went the Epic route, I refer back to it from time to time to see how things were done. It covers a lot of ground. I was quite happy with it.

  • Yes, as mentioned you posted in C3

    For C2, you can rewrite the events quite easily. Here's a screenshot of the events.

    As for the corrupt link, works for me, you can try removing the ?dl=0 but it won't help since it is C3

  • I *only* have C3, but I do confess that I'm considering going back for C2.

    The primary reason is the addons mentioned above, there are several I could really do with, but they aren't on C3, and the authors are not converting them. For that I have no work around. I actually want to write business apps not games, so I need some web page hookins.

    I like C3, but the browsers tend to crash from time to time, eating my work with them I've had the best luck with Chrome, and the worst with Safari. (I'm on Mac).

    C2 would be a struggle as I'll have to run it in a PC window on Parallels on the Mac, but it does work.

    If just doing games, C3 will get the job done, but I feel it is behind C2, and I'd be happier to feel it was moving in front.

  • First, attached is a super easy cheat way. You can draw by hand, and replace the blocks with coloured ones.

    This is a quick solution, but not great for highly complicated images that you might want to load.

    https://www.dropbox.com/s/wwjgmd9ldt0nxls/Sample%20Paint%201.c3p?dl=0

    A better solution would be to load the values into an array, then build the image on the fly. Then you can check the array for the correct value to colour with. That way you can load via files/JSON etc.

    This however might give you some thoughts to mull.

  • Can you provide an example, or.a better description of what you are looking for?

  • I believe this is by design. If you always use the latest beta, you can't load it into an earlier version. This way you can't 'forget'. You do it by choice each time.

    If it's a small project, no big deal, but if you're working on the latest mega hit, you might not want to get stuck on a beta with issues (since its a beta) so you would run the stable release to update with. Potentially 'testing' on a beta release if you had a specific issue/function you needed.

    That said, I find it a pain too

  • As the last reply indicates, just reset it.

    Add a new global 'PlayerXSave'

    At Start of layout add System:set Value --> PlayerXSave to Player.X

    In System:EveryTIck (Event 5) add Player --> Set X to PlayerXSave

    Remove your fixes at event 8/9.

    This way, it will always keep it the same.

  • A simple google search for scirra endless runner capx provided a sample you may be able to base it on...

    https://www.scirra.com/forum/spawn-endless-runner-platforms-from-predetermined-sprites_t192310

  • I have recreated Booty and uploaded it to the arcade for some play testing and feedback.

    The game is created to be equally as difficult as the original, so yes, it is HARD!

    Here's a link... https://www.scirra.com/arcade/action-games/booty-2018-28970

    To be nice, I did include an invincible option so don't say I didn't do anything for you

    Here's a couple of (albeit slightly older screenshots...)

    The title screen with the awesome music

  • Based on the broken link above, the capx was supplied at a dropbox location, that however is also broken <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    https://dl.dropboxusercontent.com/u/964 ... tocks.capx