graham-s's Forum Posts

  • My personal opinion is that if you can't do a set tile size for isometric in Construct, then it's not worth the effort.

    That being said it is doable.

    Also there's nothing wrong with using static images instead of Tilemaps.

    There's also nothing wrong with using Sprites instead Tilemaps.

    Or mixing them...

    I'm leaning towards using a static image for 'floor', and then sprites for drawing the map, since I can then use collision to handle where I can/cannot go. Thats how I did my first prototype and it worked well, but then it IS very tedious trying to place the sprites (copy/paste becomes my friend).

    I was hoping that someone else had picked up a better way of doing it since Tiled does it so easily.

    My only other thought has been to read/process the TMX file manually and process it. I suspect however, if it were that easy it would have been part of the Tilemap process already...

    Thanks for the input.

    dupuqub, thanks for the post. I've used tile replacement techniques like this before, appreciate the link.

  • Hi folks,

    How can I work with sprite tiles of different sizes when creating a map?

    Using these free sprites (https://pvgames.itch.io/infernus-tileset I want to create a map in C3.

    (I have many sets from these folks, so manually editing them all isn't practical)

    Tiled: Works great, but doesn't allow for collection of images in C3, it only allows for spritesheets. These sprites are individual. (Loading them into TexturePacker doesn't work as it centralizes all of them which throws off the isometric). So Tiled can't be used.

    C3 Editor: Works ok for free floating placement of isometric tiles, except its a nightmare to draw the map when its literally pixel specific.

    C3 Editor: When I enable Snap to Grid and change the grid size, I can't get the sprites to line up properly (probably because many have different heights/widths.

    Any thoughts?

    Tagged:

  • To answer my own question since I'll probably find it one my next search!

    This issue manifests itself when you create a Tiled map with a COLLECTION of images. Apparently you can't do that.

    To use the TMX you need to use a TILESET IMAGE set.

    Once you load this you should be up and running.

    For those looking to figure out how to load it, you also need the Tilemap plugin and the Tilemap Bar (Menu>View>Bars>Tilemap Bar)

    On the Tilemap Bar, click the open icon (bottom right), pick your map file at the top and it should be good to go.

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  • I've succeeded on this in the past, but now for the life of me I can't figure out how to load a map!

    I've added the Official Tilemap plugin, but whenever I try to select the TMX file I get an error "Missing Image on Tileset" "Construct 3 requires an image to be defined in the Tileset"

    The tiled map has 2 layers, both are Tile Layer types.

    The tile set is made from a collection of images. I HAVE selected 'Embed in Map'

    From there I cannot load it into C3.

    Can someone put me out of my misery!

    Using C3v2.07

    Using Tiled 1.4.1, but also tried 1.3.3

    Tagged:

  • Hmmm. I did have issues with the 205 beta and cloud, but as soon as I went back to 204 it worked fine.

    https://editor.construct.net/r204/ is the version that worked for me.

  • I believe you're running the latest beta, roll back to 204 and it's fine. Hopefully the next beta will address it.

  • Fabulous, that's what makes it such a great investment. Thank you and keep up the great work!

  • Another fine release chadorireborn, if we are already a Construct Master Collection owner, is the IronSource included, or do you need to be messaged too?

  • It has audience network plug-in?

    Did you see it in the documentation?

  • Construct master collection is how much? It supports html5 as well?

    I posted the pricing link about 5 posts ago, ALL the details are available on the web site. Including cost)https://www.constructcollection.com

    As for HTML5, depends on your question, a lot of the Mobile Addons are for, well, Mobile. Not PC. Check the documentation or ask chadorireborn if you have detailed questions.

  • In case of confusion, I should add that it DOES support Unity Ads.

    https://www.constructcollection.com/construct-mobile-admed-unity

  • The plug-in is not available for unity?

    It's only available for construct?

    Its the "Construct Master Collection"

    As far as I'm aware, ALL Construct plugins are for Construct, none of them are for Unity,

  • IMHO, the *BEST* package is the complete collection, but if you only want Mobile plugins, it's a lot cheaper.

    Don't forget, these are only C3 plugins, not Unity.

    At the end of the day it depends if you need Playfab/Firebase integration now or in the future. If you need to upgrade from Mobile there isn't an upgrade path I believe, so you can save some $ up front.

  • From the documentation link above, it does specify this in the 'Mobile Browser' plugin which is part of the collection.

    Hardware Back - Set to "Yes" to use the hardware back button to navigate backwards through the InAppBrowser's history. If there is no previous page, the InAppBrowser will close. The default value is "Yes", so you must set it to "No" if you want the back button to simply close the InAppBrowser.

    Set Toggle - Set "Yes" or "No".>

    Pricing is here

  • Yes, exactly that.

    Oh boy, I'm glad I posted then :P I believe I get what your referring to, so I'll give it some thought and a whirl and see what I can figure out.

    Thanks for the insight, and different perspective.