GeorgeZaharia's Forum Posts

    Never im following spark engine for i think 1 year now, and something, and its the same page, however their promising what i always wanted from C3 but its not really known when they will release or if ever release.

  • No problem at all, pleasure was all mine.

  • Hi,

    For sure C2 is a good choice but depends how she likes the interface, cause at that age, the interface is everything for her. And C2 can be customized to be more colorful and cute, but still has the Windows 98 kinda of feel, which might not be so great for her. Present her the idea of other visual programming software(Scratch, Stencyl,Game Gdevelop which is similar to C2,BuildBox, GameSalad which is designed for kids and has a great glamour look) and add C2 between them, see which one she picks.

    However even if C2 is easy to learn, when your 7-8 years old you like to build and play stuff, i wold not yet push her to Game development and wold wait till shes like 10-12(thats the time when they might get addicted in game playing and not pay attention to school), reason why, once you start developing games, it takes away the fun of playing games, cause you build an idea of how games are made, and then its like you know the pattern of the games in advanced, which for me is not fun. It taken the fun out of games atleast for me, a grown "ars" man that loved to play games, now im am like ehm... another one.

    If you are not worried about taking the joy out of games for her and want to introduce her to Game Development, then C2 is one good choice. Not sure how Kids see it, im not a teacher, better ask a Teacer/Person who teached C2 to kids and what where their reaction, and how fast they where learning it. Take a look at the Teaching C2 section Maybe you find your answer around there.

    I hope my answer was something you where looking for or atleast give you a different perspective to the problem!

  • is your screen higher or the same size as that image?

    if its not and the screen /template/ game screen resolution is lower then the image needs to be adjusted...

    Edited: have to agree with Aphrodite and Eisenhans

  • most of us publish on scirra arcade to get feedback of our unfinished works, for polished work, we go the traditional way of doing advertising, however Scirra arcade its a good place to start as any other no matter of the stage of your projects ie. Alpha,beta etc...

    one reason most of polished games in scirra arcade are because of the bellow statements.

    Posting Stats on scirra community forum to date (take or give 10k on total posts/topics cause of the bots that where flooding lately this year )

    595,217 total posts 200-500 posts daily .

    117,685 total topics 50-150 topics opened daily.

    273,118 registered users --- 5-10% active all time in forum

    as you can see the community it has a bit of a kick in it... and can help you push your first project marketing to a next stage from beginning.

  • see if this helps your issue https://drive.google.com/open?id=0B0lqV ... lBnb2toeHc i updated your capx a bit

  • it should not affect your performance and cause any issue.

  • the resolution really doesn't matter as size, as long as you have the 16:9 aspect ratio, which is the 1280x720 screen

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  • this is it guys, 3d came to C2 in the best way, love Q3d but this is going to be awesome

  • ah ... for that you need to move the object that has the animaiton up on Y axes easiest is "move at angle", set angle 270 which is up and number of pixels to move per frame value 5-10 for a flock of birds its going to work, as speed depends on your desire on how fast they should take off., then when its outisde the layout you can destroy it or reset its position

  • Hi Spittle, If you noticed every sprite has a system condition called "on collision with another object" now if you add that condition and select your object that your player will collide with, for the bird animation to start.

    Next to it add action from Bird sprite, and set animation to "fly" if you have it like that if not default or what is it, but usually when you type the double brackets opened ( --> "myanimation ) the animation fills in, and you can select from the list your sprite has.

  • That would be possible to implement, as I said before as long as BabylonJS comes with a function, this plugin will implement it. It justs takes a lot of time and effort to import all functions to Construct 2.

    yes i understand the implementation process, i was just asking if its something you wold consider to add in future development of the plugin. Cause id buy it only to wait for that, the rest i kinda got used with Q3D. but im always open to more new ways to do 3d on C2 never ruined anyway for something to have competition, it actually bring'd success to one of the parts, in rare cases both sides.

    i cant wait to test it out, let me know when its approved in stores

    ------------------------------------------------------ Bought it ----------------------------------------------------------------

  • marshalldesigns thanks yea i found that after i posted the quesiton on this thread, was to lasy to delete it. Thanks its actually easy, and also they have an addon.

  • for fire, use the beam i did, to make the wall then set it to invisible, then play the fire over it on a new sprite... C2 is simple Puzzle like... il do a demo again...

    P.S those flames, you have ..... are making me feeling bad i joined this topic ... i mean we are talking working graphics that can stretch, you show us....... some "Picasso/Rembrandt" weird painting you want to stretch....

    ok here it is the new demo laser-flame trower .... now....... i used 2 objects, however you can have 2 animations on the laser beam, as you see the fire effect im using its not looking bad when stretched, or shrink'd, its actually damn hot its all about how you make your graphics. id suggest take your time into finding the right flames?

  • this looks awesome, i was actually interested how you made the controls to work with airconsole? does it work with game-pad plugin? or you have some sort of custom plugin inside? and if so can you share the details on how to make it work?