GeorgeZaharia's Forum Posts

  • well random level endless? mhmm u could change the background and how platforms enemys are spawning... for each unlimited game, flappy birz its based on physics and its endless

  • really? u don't have ideas? ....not sure why im answering...

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  • you could use the characters to be drawn on canvas that way its not really a sprite object, but more a pixel drawn that significantly recovers cpu , and increases FPS

  • 8 direction allows u to move the sprites in 8 directions by key is suitable for isometric games, 4 ways is 4 axes left right top down, but allso not automatic, unless u code it to trigger that way, u can use pathfinding or bullet behavior and trigger where to go and when... that AI movement is not easy for beginners

  • u have bullet speed on ur bullets? i dont get how ur bullets dont move? u should automatically have distance between them

  • well take the distance from start of line and current position and measure it, if your player is first the distance will be bigger if its not the first but the 2nd then compare the distance that player has and the distance that the AI in first position has and say "if player has distance less then AI1 and bigger then AI2 and AI3 then set pos to 2 and so on. u have to do the math, and events alot of combinations, but with distance is 1 simple way to do it, take as A point to start measure the distance the startup line, and B point the end line, distance will be the space between them.

  • depends how much money you get from it, and who is the company that owns the graphics/game in begging, if they will want to sue you for the money they will but in most cases the companies see it as free advertising, so your safe. unless is a small company or 1 as EA GAMES (that is known for suing everybody, and taking over peoples shit)

  • do a google search or youtube of spider movement mate

    no1 will know what u want to do , its ur project

  • you should trigger erase tile at x.y of actor or mouse or where collision is

  • you can simply add another condition under it sayng else stop playng animation lol

    wtf is with guys giving so many wrong responses

  • if you dont know how to use events then, dude,.... open the manual sorry but where are not here to create your games for you, we just give u hints about problems in games or events , guide, but how to make a game like that, its not a problem u have to figure it out.

    it depends on you how do you want to start , with the layout of the pizza, with the main menu etc... u want to make games, but ur to lazy to read the manual or tutorials..

  • ok so basically to play a sound or music in your game, you have to have the sounds music files, in WAV format, not mp3 , and have bit rate of 16000 hz not 25.k not 8k 16-bit rate that's if u converse it with audacity ul have options in bottom left.

    then c2 automatically converses them to 2 files 1 .ogg and 1 .mp4, the .ogg is for html5 browsers facebook etc the mp4 is for mobiles when u play audio u need to add the audio object and then call a condition when u want to play it lets say at start of game : when layout starts >audio|>play sound, your sound... and if u want to loop it loop it if not will play 1 time.

    also when u run your game you have a game property saying preload sounds at startup , that means all sounds will be loaded when ur loading bar shows at startup so it does not lag ur game, during gameplay or menu show.

  • you can make them not overlap, with a event checking the overlaping, and say this in condition

    if overlaping (same object type) set y x pos to object type overlaps bbox top or left or right + self.width or -self width that means when it will overlap same character type will move to the left or right edge of that character and has a space of his total width or height depends now where u want it to move up down left or right

  • great 8bit pixel art

  • if u use the intelxdk u dont have to worrie about sign the apk, just remember the ingame com.id.com thing and place the same sht in the intelxdk option, then on googleplay will ask u for exactly that on ur new app for ios is a matter of the certificates u create and upload them into the builder, i suggest u go the intelxdk way, since they have cordova and many others apk exporting and also native apk, so its between using intel*(bilion company* or cordova from their website or other shits like phonegap that barely made 2 mil dollars) ur choice mate