fredriksthlm's Forum Posts

  • as always, look in the console.

  • Interesting, maybe there is some specific issues with the A-series. I've only had different S-series phones, and they work well, even the old ones.

  • The only things I can think of is to verify that use Preload sounds setting, and also that the Latency setting is on Interactive.

    You could try some random games from this list:

    construct.net/en/forum/construct-3/your-construct-creations-9/c3-games-google-play-android-149983

    (I've played CyberDuck from Artpunk, worked fine for me)

  • You are not exaggerating, you have 1500ms lag on the audio? That's insane.

    If this were the case for everyone, then no C3 games would be playable on any Android device. I remember some guy created a music rythm game, and even that worked with C3 on Android. Which of course would not work if there was a 1500ms lag when you pushed the buttons.

    It has been threads and bug reports about lag, but noting like what you describe I think.

    You state that the other engines has lag of 350ms, which is also insanly high. What type of device do you have?

  • sound effect is played 1.5 seconds later

    I've never had this issue.

  • The cordova plugin is already updated long time ago. So Diego or Ashley will just need to bump their plugin

  • If you know how to use Android Studio you can add whatever mediator library directly, and yes, it works fine. Just follow the Admob step to step guidelines on their website.

  • You should only need one icon, nothing else.

    Like this:

    Out of interest you can always look into the json, but the json file should only reference the same as you see in xcode really. Otherwise something is corrupt.

    If you see any other image or icon anywhere, it means that image is included in your project, so you should be able to find that image when you browse in your folders in Finder.

  • You should probably post it to the website forum and not to the Construct3 forum

    construct.net/en/forum/scirra-website/website-issues-and-feedback-35

    Then maybe Tom will see it :)

  • If you use a recent version of Xcode you don't need to set up the IconSets any longer. Instead of the full set of icon sizes there’s a single slot for a 1024×1024 point image that the system resizes as needed.

    It is called Single size

    So instead of that json-file with all these sizes you just need one.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • in the properties window

  • Okay, If you create an Android app you should use Adaptive Icons. (Maskable icons is used for web apps.)

    How you do this is described in the manual. (Set one Foreground- and one Background icon, they will be used to create an icon that will be adapted in size and form for every device)

  • So, you are creating web-app, not android app?

    For webapps, the appmanifest is included in the exported zipfile. But the icon is already marked as maskable if you had a maskable icon in your project. You don't need to modify anything.

  • I think you should read the Construct manual instead of googling some random "css tricks"-websites. It should be explained there how to do it.

  • If you use ecpm floors it is fully normal that you don't get an ad every time you request one. If the user for some reason don't get any ad served (to high floor or any other reason), the app immidiately try to request one again, and again.. This can go into an infinite loop where the app make hundreds of ad requests in a very short period of time.

    This will also decrease your match rate.

    I believe Admob will probably block serving of ads to these users totally since the get swarmed with never ending requests.