fredriksthlm's Forum Posts

  • ok.. So now everything works? It should work in messenger as well of course.

    (Yes, awarded video ads is only supported on mobile)

  • Ok, run in desktop and look in the console, seems like it doesn't find the placementID

  • look in the console.

    or use the ad debug tool

  • don't worry about orientation.

    But your game is in Development mode (testing), not live. Change that.

  • don't use "if user logged in" as an event.

    just on button clicked-> IG Share

    and have the image on the layout.

    Or post your events, we cannot help you otherwise.

  • Did it solve your issue or not? (By placing the image on the layout?)

    Please file a screenshot of your events. Otherwise hard to help you. It is working for everyone else but you I think.

  • But you can use facebook api or the Construct facebook plugin and IG together in your game, and have facebook plugin when a button is clicked to wall post something to user profile, and IG do his gaming platform thing(which isn't much that C2IG API does outside a leaderboard call, some profile info, and a few share/invite to app of friends chatbot, ads, and kinda that is it, you should look at the Instant Games plugin description in the manual to see what features are available and not.)

    No, that is not possible and also not allowed by Facebook.

    There is a ShareAsync function in the IG SDK. It works fine in this plugin. Just make sure you have the image on the layout.

    (The funtion can be used to post to your own wall, depending on the device you are plying on. But mostly it is only to send to messenger friends. But this is nothing you can decide, it depends on the device and os, and it can change..)

  • Ok..

    Try to place the image for the share on the layout. you can hide it in a hidden layer.

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  • It says your ad are in review. So just wait for that.

    Just delete the message about the format setup.

    (But none of this is Construct related.)

    In the new Beta you can use different events for the different ad types.

  • you are not allowed to use any facebook features at all in IG. it is a different sdk.

    The Share function in IG works without any extra permissions. do not request other permissions than the defaults from facebook for an IG.

    Sounds you are a bit confused about the sdk.

    A tip: Take an hour to read the IG guidelines and the sdk before you continue with your game.

  • it is not possible and you are not allowed to have any other permissions for IG than the defaults.

    and it is not possible or allowed in any way to use any standard facebook features in an IG.

  • Well, you can never be sure. That's true. But the restrictions is for iOS, and Apple is the only company that force them to remove stuff. so I would believe that is the only situation.

    If they will have new restrictions for other stuff you will need to recode your game in either way, also if you use getSupportedAPIs.

    Since getSupportedAPIs will not give you anything before the restriction is introduced. :)

    So the only time it will be nice is if they will start to restrict the same functionelity for more than one platform. But if that will happen they will remove that feature toataly instead, and then you will need to recode your game as well hehe.

  • You can just check if user are on iOS then hide the gamechange-button (or other stuff in the future).

    there will only be restrictions for iOS. never for web or android. due to Apple, so I don't think it will be an issue actually. (I know you have read the comment from Jean Claude about using this function but.. :) )

  • yes, that is how contexts work.

    and your friends=connected players yes.

  • the contextual leaderboards show the users in the context the game is played. like the thread or the group.

    you can use a global leaderboard and just fetch your friends in that one yes.