Instant games question "Select a format for your first ad placement..."

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  • Hi

    I'm trying to learn how to implement ads into your instant game.

    So I've added my audience network to my app and created the ad space and ad placements.

    But I keep getting a warning about "Select a format for your first ad placement". I have selected my format already!

    I tried deleting my app and create it again.

    I tried creating a new business

    I tried creating a new payment option

    What am I missing?

    Also does anyone have a good method for keeping track of what ads have been loaded?

    For example if I want to load both an interstitial and Reward video at the start of a level so they are ready when the player dies or completes the level.

    Or if I want to show a button when the reward video has loaded. But the "on ad loaded" would be triggered even if only the interstitial was loaded.

    How do I know both of them have been loaded? There is no "interstitial loaded" or "video loaded" condition? :D

  • It says your ad are in review. So just wait for that.

    Just delete the message about the format setup.

    (But none of this is Construct related.)

    In the new Beta you can use different events for the different ad types.

  • I knew Fredrik would save my day!

    yeah its not Construct related but was not sure where to ask.. :D So I have to sent it in for review in order to test ads?

    oh nice i'll try the latest beta!

    Btw looking at your name you must be from Stockholm! Lived in Solna for a while myself, before moving back to Finland. Great place, wonderful people!

  • Damn I'm gonna have to bump this one my boys.

    I still can't get this to work.

    I have no idea why this ain't working! Feels like I've tried everything but no luck.

    1. I have created my placement

    2. I have also created my ad space

    3. My app is linked in the business manager

    4. I load the ads

    5. I have added payment method

    I can't load an ad. Whenever I load one it will only trigger the "load ad error" event! What more do we need to do??

  • look in the console.

    or use the ad debug tool

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  • In the debugger it just says "waiting for requests" even though I try load ads from my game. I'm testing on my phone (if that makes any difference)

  • Ok, run in desktop and look in the console, seems like it doesn't find the placementID

  • I'm getting some action when using the browser...

    It loads the interstitials from the browser, but not rewarded videos. I remember reading somewhere in the facebook docs rewarded videos only load on mobile so its probably not supported yet.

    Why doesn't facebook recognize ad requests made from my phone? I would really need to test rewarded ads on my phone to confirm everything is working.

    Edit: yes the browser does not support rewarded videos.

    main.js:1 [Instant Games] Failed to load ad: a {code: "CLIENT_UNSUPPORTED_OPERATION", message: "Client does not support the message: getrewardedvideoasync"

  • fredriksthlm

    I always tested from within messenger app. When I opened the app from the facebook app it all of a sudden worked...

    I knew I was doing wrong, and I'm glad I found out what it was!

  • ok.. So now everything works? It should work in messenger as well of course.

    (Yes, awarded video ads is only supported on mobile)

  • Yes it works on my phone now (both interstitials and rewarded videos). But only if I open the game from the facebook app. If I open my game from messenger I can't load any ads at all on my phone (android 8.0). So I was doing everything correct but I should have opened the game from facebook, not messenger (which makes no sense)

    I will have a few friends try on their devices from the messenger app to check if its only my phone that's got a problem.

  • Is the app set to Live?

    Is your friends marked as developers/testers into your business in Facebook, otherwise they will not see anything, since your ads are not reviewed by facebook.

  • No the app is not set to live yet. Yes my friends are added as testers so if ad requests work they should be able to see them.

  • ok, set it to Live first. Always have it set to Live. (It has nothing to do with the game being released or not)

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