FranciscoRabelo's Forum Posts

  • A creative solution for this type of game.

    facebook.com/AzeemAdmin/videos/601706323776237

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  • I found this site:

    howtoconstructdemos.com

    Perhaps it will be useful.

  • > > awesome...very helpful, thanks for sharing

    >

    > Glad you liked it!

    > I also wanted to do something like that.

    > After watching the videos and following the guidelines, I was satisfied.

    > And I saw how limited C2 and C3 are.

    > But it was useful because I learned how to apply it to other projects.

    > God luck!

    I don't have knowledge of understanding camera angles so it was bit difficult for me...you think is there any video which can help ppl like me to understand camera angles in 3d?

    help will be really appreciated here. thanks

    Sorry, but I don't know about this 3D camera subject. This is something I still don't know. Maybe someday I'll look for something like that. When that day comes I'll be using another engine.

  • awesome...very helpful, thanks for sharing

    Glad you liked it!

    I also wanted to do something like that.

    After watching the videos and following the guidelines, I was satisfied.

    And I saw how limited C2 and C3 are.

    But it was useful because I learned how to apply it to other projects.

    God luck!

  • The simplest way to make a game in this genre are in these videos:

    youtube.com/watch

    youtube.com/watch

    youtube.com/watch

    youtube.com/watch

  • Ok, I understood the situation.

    I hope the move to the new platform will be a good one.

  • I thought it was my user.

    It makes no sense to have the comment field at the bottom of the page.

  • I'm blocked!?

    Error commenting on posts from scirra's website.

    Attached image.

  • Ok! Thanks a lot for the help!

  • Thank you for your help!

    It worked!

    Does this setting upgrade to the stable version as well?

  • Hi!

    New 270 release released, but I can't update on Steam.

    Already uninstalled and reinstalled twice and continues with version 269.

    Why doesn't the update work on Steam?

  • Hi!

    I need to learn how to leave my code clean.

    OneDrive : http://1drv.ms/1BJwiWo

    DropBox PDF : https://db.tt/Qx7ncPCe

    The link is off, do you still have the guide available for download?

  • Interesting your work.

    But I do not understand French.

    My feedback is: for you to have an international reach make the translation into English, Spanish, French, Portuguese etc.

    Good job!

    Good luck!

  • <img src="http://i.imgur.com/8EswZwe.jpg" border="0">

    <font size="4">Industry-leading app analytics for free.</font>

    More companies trust Flurry Analytics to understand how consumers interact with their mobile applications than all other app analytics providers combined. Over 125,000 companies use Flurry Analytics in more than 400,000 applications to measure audience reach, engagement, retention, conversions, revenue and more. The service is completely free, takes just five minutes for basic integration and is continuously updated with the industry's most advanced features.

    <font size="5">Conditions:</font>

    <center><img src="http://i.imgur.com/3pNdo32.jpg" border="0"></center>

    <font size="5">Actions:</font>

    <center><img src="http://i.imgur.com/m059ORI.jpg" border="0"></center>

    <font size="5">Download:

    Flurry Plugin For Construct 2

    Example .capx

    </font>

    <font size="5">Instructions:</font>

    Go to Flurry.com, sign up for an account and create an application. Always select 'Web-based applications or mobile websites' for the platform (this will work for your Construct 2 game on any platform). You'll be presented with an 'Application key'. Copy this key, then after adding the Flurry object to your project, paste the key in the Flurry Object API key property.

    You'll then need to use the 'Start session' action to begin logging activity. See the sample .CAPX for a more comprehensive example.

    For a more detailed explanation of how the events work, please refer to the official Flurry Mobile Web SDK documentation.

    <font size="5">For CocoonJS:</font>

    If exporting your game for CocoonJS, you'll also need to manually copy the following files from the plugin directory to the exported .zip that Construct 2 generates.

    webview [directory]

    CocoonJS.js

    CocoonJS_App.js

    CocoonJS_App_ForCocoonJS.js

    CocoonJS_App_ForWebView.js

    Hi!

    The dowloads links are broken.

    Inform me a correct download link.

  • to convert any video to any format, I use the "Format Factory from PCfreetime"

    to capture the screen I use the "OBS studio"

    And editing in general use "HitFilm Express"