fedca's Forum Posts

  • glad I could help!

    I assume you want the bullets to just fly in a straight line, for that I wouldn't suggest using a physics object as they need alot of calculation from the hardware.

    Instead you could use the "bullet behavior" and set "angle of motion" to the direction you are shooting or to the mouse position if you are using the mouse to aim.

    here a little sample how to use mouse position:

    set "bullet" angle of motion = angle(player.x,player.y,mouse.x,mouse.y)

  • Yea, I guess that's a way to do it, a bit ridicolous though if I have to be completely honest.

    I will try to create my own editor instead of using yours though, not that there is anything wrong with it.

    I don't expect scirra to instantly go ahead and implement it, but I still want to make a point that something like this would be a feature that people would benefit from imo.

    thanks for the help, Elanor!

  • Hey Vahn,

    I could help you more easily if you tell me how you are currently aplying force to the grenades.

    Are you using "apply force at angle" for example?

    If you are using "apply force at angle" you could check if you are facing left and than do the same function but apply force at the angle you are using to throw to the right, but -180 to throw in the opposite direction.

  • Hey Elanor,

    That's a cool project, but not really what I am looking for as I want to create the level design in the game editor itself, because the game should start with the world already designed. I'm not trying to make an editor game.

    I'm sorry my initial question might have been a bit unclear.

  • I am currently making an isometric game and I order the tiles by sorting by the y position and for stacked tiles I use layers. This works great for what I am doing.

    But when designing the level/world in the construct editor the z order is obviously wrong in the editor itself, if I don't manually correct it. Which makes creating maps an extreme pain and it's very hard to see how it will look like without testing every few seconds.

    I wondered if there is a way to run a similar script in the editor, so the z order is changed live while designing the world in the engine?

    Unfortunately I have no experience with extending the functionality of the editor and would really appreciate some help!

    edit:

    I posted a feature request: https://construct3.ideas.aha.io/ideas/C3-I-1405

    I hope I have done the request correctly.

  • Hey Lumi,

    I was trying to make a drawing application in construct too. But I couldn't get large brushes look as smooth as you are getting them in this app (especially curves). Do you have some tips?

  • Hey Juan, could you describe what exactly you mean by "everything looks bad". It could mean many things.

  • This looks like problems with the hitboxes of the clouds or character.

    In constructs documentation they suggest using rectangles as hitboxes when using the platformer behavior.

    how do the collision polygons look like for your character and clouds?

  • you could add an additional condition to only add score if the object is visible.

  • you could hide it for a brief moment so the short flicker when it spawns under a player is not visible.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm not sure what you are trying to achieve? You can change the project settings by going to "view project properties" on the left. Or when you have nothing selected you see the layout properties on the left.

  • when you have your sprite selected you can go to "edit effects">"add new effect"> and there are multiple pixellate effects you can experiment with!

    (for best performance you should apply the effect to a layer where all the sprites are on that need the effect instead of giving each individual sprite the effect.)

    I hope it helps

  • You can use C3 in browser or as an application on your computer.

    Though for advanced drawing and painting features I would suggest using an external program like "Krita" and than import the Sprites into Construct.

    The in-engine drawing program is amazing for prototyping but not that much for more complex stuff imo!

  • I just updated the pack with additional variations for snow, ice, lava and magma. Aswell as mining blocks!

    also, Checkers is possible now.

    In case you have any feedback, it's always appreciated!

  • I have just pushed an update for the handpainted isometric tileset.

    It adds some variation for the snow, ice, lava and magma blocks. Aswell as some ore types to make games that have mining in them easier! (the pack is still 20% off for the next 40 hours btw)

    also you could do a checkers game now ;D

    and here is a little preview on my progress on the flora and structure packs:

    I would love to hear your feedback in case you have some! :)