fedca's Forum Posts

  • I'm not sure what you are trying to achieve? You can change the project settings by going to "view project properties" on the left. Or when you have nothing selected you see the layout properties on the left.

  • when you have your sprite selected you can go to "edit effects">"add new effect"> and there are multiple pixellate effects you can experiment with!

    (for best performance you should apply the effect to a layer where all the sprites are on that need the effect instead of giving each individual sprite the effect.)

    I hope it helps

  • You can use C3 in browser or as an application on your computer.

    Though for advanced drawing and painting features I would suggest using an external program like "Krita" and than import the Sprites into Construct.

    The in-engine drawing program is amazing for prototyping but not that much for more complex stuff imo!

  • I just updated the pack with additional variations for snow, ice, lava and magma. Aswell as mining blocks!

    also, Checkers is possible now.

    In case you have any feedback, it's always appreciated!

  • I have just pushed an update for the handpainted isometric tileset.

    It adds some variation for the snow, ice, lava and magma blocks. Aswell as some ore types to make games that have mining in them easier! (the pack is still 20% off for the next 40 hours btw)

    also you could do a checkers game now ;D

    and here is a little preview on my progress on the flora and structure packs:

    I would love to hear your feedback in case you have some! :)

  • That is a really cool project, especially it being advertisment and in-app purchase free!

  • :D r/woosh myself...

    I'm very glad you like it! Thanks for playing!

  • Scary ERrors? ohOoo.

  • I made this game a few weeks ago and forgot to post about it...

    https://federico-calchera.itch.io/whiterectangle

    The game was created for the Wowie Jam 2.0 and I barely missed the top 3. It was a great experience and I got alot of valuable and positive feedback! (The game now has almost 4k plays :O)

    I would appreciate you playing the game and give some feedback, it runs in the browser so no need to download anything. :)

  • I have been working on an isometric tileset and have finally launched it on the scirra store!

    https://www.scirra.com/store/isometric-game-assets/hand-painted-isometric-tiles-5400

    In case you have feedback, want some tweaks made to the assets or need some additional blocks I'm here to help!

  • The pack is on sale on the scirra store now! (with a launch sale)

    https://www.scirra.com/store/isometric-game-assets/hand-painted-isometric-tiles-5400

    In case you get the pack and need some tweaks or additional blocks I'll add them! :)

    I will add new packs in a similar style, and I hope that one day I will earn enough to pay for cat food with the assets:D (I really want to get a cat soon)

  • Thanks for the positive feedback!

    I'll work on it for a few more days and then get a seller license! :)

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  • A new online store is planned that will be set on construct.net.

    For now the old store is still in place and still works. New items are still added by vendors on a regular basis.

    Tom is working on the website, and it takes time.

    Thanks for clearifying, I'm looking forward to the new store once it comes out!

  • Hey, I wonder if the Scirra-Store is abandoned or being deprecated?

    The reasons for me thinking that are:

    -It's not part of the construct website

    -only a tiny link at the start of the c3 engine

    -the layout looks not up to date with the clean beautiful ui of the construct website

    -there is still a "buy Construct 2" banner

    As I am thinking about distributing assets through the store I would like some info about its future! Though I totally get that the engine is the main focus of the team.

    Tagged:

  • >Hmm well do they make me want to start working on an isometric game...

    :D well, thats something I can't answer for you, I certainly wish they would ;)

    I always thought people decide what type of game they want to make and then look for asset, but I guess the other way around works too :D