Thanks very much for the responses. My game is on Newgrounds, Itch.io, Gamejolt and last but not least the Scirra Arcade, it is called "You have 3 lives" I'm not gonna link it here because this isn't the place to do that.
Speaking more about C3 one of my favorite things so far is the export functionality in C3, I'm not sure why but it just seems so much more simple to use than C2. And it's really fast. When people were reporting bugs in my game when I got home I'd fix them ASAP and then render and upload a new build within a couple of minutes.
The filesizes are amazing when it comes to HTML5 Games also. I wasn't too impressed with the results when I was rendering out Node.Webkit builds for a friend, (I've slow internet) but when it came to uploading a game to the HTML5 sites, I ended up with a 6 megabyte file which included all the music, graphics, and spoken audio for the cutscenes, as well as the rest of the game.
Maybe this was all here while I was using C2, but when I was a C2 user that export functionality for some reason seemed really intimidating. After having done it finally in C3 it feels like something I can do again quite easily.
And I certainly agree with the bright future part, Construct has been a tool that interested me since it's classic days. I'm really interested to see how version 3 works out in the long run. Really looking forward to it launching fully out of beta. And I hope the updates keep up . Though I understand most likely not so fast as during the jam.
I hope you receive more positive feedback from your users following the jam, it was one of the best experiences of my life so far (After having being trying to make a game since I was about 13, I'm now 21). So thanks Scirra and Newgrounds for facilitating that.