Emerson97's Forum Posts

  • 13 posts
  • Thanks for the swift reply,

    I was able to do that but what I was stuck with was after the top box disappeared, I wanted the second box under it to move up and take its place.

  • Basically I would like to create disappearing notification type of boxes.

    Scenario: Creating a game where you create a product and then sell it.

    Intended Action: Looking to create a box towards the top right hand corner of the screen, showing name of product and profit. Multiple products can show up at once, so I would like the top one to disappear say after an in-game month and then any other products would move up the screen taking its place.

    It would look similar to when you develop a game in game dev tycoon.

    Any advice greatly appreciated.

  • There was a tutorial for this by Lordshiva1948. Heres the link https://www.scirra.com/tutorials/1137/fruit-machine

    It does this for images of fruits but just change the fruits to images of letters, should work all the same.

    Hope this helps!

  • Hey! So I will be starting university starting September 2016 and I have received Unconditional Offers for both computer game development and computer science, I was wondering if anyone had any views on both of these as a degree? I'm really stuck on which one to pick because of all the bad reviews that you hear about computer games development and the fact that you are limited career ways afterwards.

  • I was wondering how I would add multiplayer onto this game:

    https://www.scirra.com/arcade/sports-ga ... layer-4215

    Basically I am looking to make it so two people can play agaisnt eachother on different computers instead of the same one?

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  • Thank you very much! Worked perfectly

  • I was wondering how to make a football move correctly, for it to move, bounce and hit of solid objects. I tried using the physics behaviour but it went straight through a solid object and the bullet behaviour which just continuously bounced?

  • Thank you, worked perfectly!

  • At the moment I have Every Tick > Sprite > Set angle towards mouse.x mouse.y

    The only problem is this is 360 degrees, I would like to limit the angle it moves.

    What I tried was If sprite is inbetween two angles > set angle towards mouse.x mouse.y but when you moved the mouse out of these two angles it stopped moving altogether.

  • Sorry I actually ended up getting it working! I had to use seperate sprints and pin them together which worked perfectly, thanks though.

  • I was wondering if someone could help me add realistic actions to a 2D car game, specifically as when the car is going up a hill, make it rotate so all the wheels are on the ground?

  • Thank you rekjl it worked perfectly for my game!

  • So basically I am looking to make a global variable add 1/s and stop when an object is clicked?

  • 13 posts