Elliott's Forum Posts

  • The sprite object already has very robust graphic generation tools, you can draw levels directly into a sprite and assign the collision polygon manually for a fantastic amount of control.

    Not sure if this would anything?

  • Yeah Layout 1 doesn't have an Event Sheet assigned to it, easy fix; under the Layout Properties in the left hand of the editor click the drop-down box for Event Sheet and select Event Sheet 1: It works perfectly after that!

    Absolutely no idea why your button is shaking though, I normally use sprites.

  • In the .capx you posted you only have one layout (Called Layout 2) and three empty event sheets. It's a non-project!

    It looks like your problem is the fact you haven't assigned an event sheet to your new layout; every layout gets it's orders from an event sheet (Even if it's the same one) so that's likely why nothing's happening.

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  • There's no way a C2 project could ever be responsive, you'd have to create multiple projects and rotate your iframe depending on your parameters.

    Anything that can be achieved through conventional web-design should always be kept to HTML. C2 is great for making games.

  • To do this you're going to need to work with variables; I knocked up this little example (By using a platformer example from someone else that I happened to have open at the time, I'm very lazy and full credit for everything above my little comment on the event sheet to the original author!)

    See here: sendspace.com/file/55neie

    Basically I set a variable that tells the game what to set as the value for a Set Y Vector event, which gives you the bounce upwards effect (When you specify a negative value).

    This variable is increased by with the function *1.2 every time the player hits the trampoline, so each jump will be a bit higher.

    The next important thing is to reset the variable when the player touches the ground, this is easy to do with a set value event for our bounce variable.

    And that's pretty much it, one event to handle your bounce height and your set: to make it better you can specify a ceiling(A numerical upper limit) for your bounce height by giving the trampoline event the condition that your bounce variable must be less than a certain number to continue growing in size.

    Hope I've helped, any questions please ask! :)

  • You could drastically simplify your capx , I can say there's too much repetition out there ...

    Is there? This is more concise that my methodology for the exact same situation by about 5 events!

    If there's a way to simplify this "drastically" I'd love to see it!

    Great work Alexixiv <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Going in blind an easy solution would be to simply destroy your block sprite after a second of overlapping instead of disabling collisions.

  • If you could post your .capx that'd be great (Y)

  • That was very fun! Absolutely loved the music!

  • Couldn't you use families and disable collisions?

  • Is your initial layout linked to the correct event sheet? Please post your .capx

  • .capx?

    What are your touch x/y values? You may want to try AbsoluteX/Y

  • The Android version of Chrome and FF both support webGL tmk, though only in the unstable versions.

    No mobile device supports it with the default browser except for the new BlackBerry, though I'm not 100% on that!

  • Frames really shouldn't bring your ranking down; does the parent page have any additional content on it? Simply using a frame to embed content shouldn't matter unless your parent meta tags/description is referring to the frame, and the actual parent page has no such content.

    As Ashley said the best way around this is to use C2 for what it was made for, the interactive stuff, all your text, contact forms and links should be pure HTML; with tables dead you can make some very simple websites that still look great, and if your web-host is half-way decent, you've got access to a few hundred free to use templates!

    Pure C2 websites are effectively the same as Flash sites (Though I guess they work on mobile haha!) you're not going to get good crawler results without resorting to something like white-texting,and at that point you're doing more harm than good!

    Lightboxes are also a great alternative to a standard iFrame if your worried about screen estate.

  • I'm actually experimenting with C2 for web dev at the moment, I work in white-label multimedia and after years of Flash work I'm seeing C2 as a confident replacement, the next revision of my site features 3 C2 powered projects and hopefully I'll show it off next month, currently customers are enjoying being able to play Snake whilst they wait for a ticket reply so something's working :)

    One thing I can't stress enough, please don't use C2 as website creation tool! I definitely support it for designing fun site elements though; obviously certain assets like spry-bars should be kept away from C2, but I think there's room for experimentation in this area!