Eleanor jMorel's Forum Posts

  • upload it on itch.io or knogregate

  • Honestly your game idea seems pretty advanced you would be better off without the platforming behavior and code your own movement with events otherwise you'll be stuck trying to make tons of workaround it'S limitations instead of realizing your game's full potential.

    scirra.com/arcade/fighting-games/getboned-30075

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  • How about, do you know anything about not necessarily putting songs into games, but instruments, and the game will play the instruments to create songs while you're playing the game to make the filesize of the audio as small as possible

  • The problem with all of those third party solutions is that they don't allow you to write the server-side code with construct 3

    Also most use websockets which is slower than the webRTC implementation construct 3 uses (construct 3 uses websockets to establish it's webRTC Connections but webRTC does all the work)

    I find it baffling you people suggest worse 3rd party solutions over our wonderful built-in officially supported multiplayer, enlighten me on this if you may

    But now with Construct 3, people mostly gave up on the multiplayer plugin and went for the alternatives like customized plugin, customized back-end, WebSocket System or 3rd party plugins like Colyseus or Photon Cloud / Server.

    People didn't give up on anything, you just told people to give up on it and and the people trust you

  • object: set animation

  • The best way would be to code your song directly into construct out of samples, that way you control it exactly and can play those sounds that signal a trap or seomthing

  • make it fire when i hold the button I can't be bothered to press it really fast it hurts after a while

  • I like your music the most out of everyone else I saw post music in this forum

  • Make sure to put Ashley or Tom to get their attention.

    Report bugs here github.com/Scirra/Construct-3-bugs

  • I don't understand, if it works for you then use it.

    If someone says it doesn't work for them but it works for you, you won't use it ? I'm really confused

  • Depends on what the application is.

    Your movement will not be linear if your target moves, it will be homing and accelerate/decelerate to be able to hit the target at the 3 second mark no matter what it could even go backwards if the target gets closer, since you're not defining target as self.target

  • Trigger once

    determine the vectorx, by doing curent x - target x

    determine the vectory, by doing curent y - target y

    on every tick

    set x to self.x + vectorx * self.timevariable * deltatime

    set y to self.y + vectory * self.timevariable * deltatime

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  • Just go ahead and try it friend ! Nothing is stopping you from taking your construct 2 project file and opening it in construct 3 and seeing how it works !!

  • Make it with events, you can do it ! It'S what the event system was made for !!! You have the power to code anything !!! Do it !!