Eleanor jMorel's Forum Posts

  • i'm using

    To send a numerical value through the "Send message" multiplayer action because it only accepts Strings

    Im trying to receive it as another player or the host or whatever like so

    But it'S giving me "Multiplayer.Message is undefined. I tried creating a variable and setting the variable to Multiplayer.Message and then using that like so

    But I'm still getting undefined.

    Help!

  • https://strawberrypunchonline.com/

    When you sync a variable, you pick a "precision"

    Very Low means 0 to 255 integers (integers means no decimals)

    Low means -32768 to 32767 integers

    Normal is a Float which means you can get decimals but the higher the number the less decimals and precise it is and can use 7 characters to compose the number or something

    Double is like a float but it can use more number slots so it's more precise

    IF you can't go over 255 it means your variable is very low.

    None of these are bugs. String data would be very bad to sync 30 or 60 times a second and you don't really have any reason to. For example in my game if i want to change character apperance I send a String with the Send Message action with Reliable unordered and every other player know what the new character apperance is. (press the letter O to change apperance) There is no reason for every single player to sync appearance 30 times a second

  • Rasputin no

  • How do I stop giving my new users a "add to home" prompt when they try my game from the first time I'm not trying to scare them!!

    (also low key bug report when they launch from that button the "is fullscreen" condition is set to true erronously, so tapping won'T fullscreen the game if the " is not fullscreen" condition is there. Tested from https://strawberrypunchonline.com/, when i remove that condition it works, when i put it in it dosen't, okay thanks !)

  • https://youtu.be/Z7v0tTVfrgk It did take ages!

    I made 10 characters with different skin colors, clothes, belts, hairs and ornaments ( kept the armor the same for now for contrast)

    And made it so any piece can be mixed and matched to create your own personal character, but this is a proof of concept for now, there will be way more !!

    ( Definitely will put emotes and dances, wouldn't it be the coolest to get a super rare dance no one has and show off in front of them with all your sweet gear )

  • http://oldstrawberrypunch.s3-website-us ... onaws.com/

    This is what it looked like last year, im improuving!

    My ambition is to become a better programmer to make better games, so constantly pushing myself!

  • Can it use text search expressions to make specific words have the effects ? Like have the name of important characters or locations .

  • So the author'S friends probably have an ad blocker and they don't and that'S causing the issue ! frayt rename that image or something !

  • A game where you explore and find stuff and dress hella cute and decorate your house with stuff you found and show it to your friends and your friends are like where did you find this cool hat and you bring them on an adventure to find the hat!

    It has real-time physics based combat

    You see a player decked out in cool stuff that parkours like crazy and you're like wow I wanna be that cool!

    And you play and then you are the cool one that people want to be like

    (also puzzles !!! )

  • Oh yeah collisions are straight up missing going down right. it'S not a bug they're just not coded

  • https://strawberrypunchonline.com/

    Press the letter O to change your apperance, try it on mobile devices too.

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  • maxlive2010

    Can you make it so that the reflection isn't 1 frame behind

  • Your distance implementation is severely lacking in oversight, none of the players will see each-other and so have nothing to calculate distance with. Hence interest groups. For instance groups, you can send your location to rounding your position to the nearest like 256 multiple or seomthing , and then choosing the nearest 8 cells, looking up the cell's interest zone in a dictionary that you made by indexing all of the possible cells, putting those interest zones when you send your event.

    Then comes the hard part of creating and deleting players when you enter new interest zones and leave them and looking up their player data and appearance without having everyone pop in and out of existence and making sure someone isn't out of another player'S interest zone and attempting to shoot at them offscreen but not creating any bullets or things like that

  • Lasmelan turn on wss instead of ws

    Zoussu how about this https://puu.sh/yLCOq/a6fab3f648.capx